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Messages - Shnurbs
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21
Pixel Art / Re: [C+C] 4 Kooky Characters
« on: June 11, 2016, 01:28:55 am »
Added more contrast on the second one and completely changed the third and fourth one. Thoughts?


22
Pixel Art / [C+C] 4 Kooky Characters
« on: June 10, 2016, 03:39:14 am »
Hi! I'm wondering these characters look since I'm thinking about making a game with 'em. Thoughts?

The first one throws knives, the second one can melee, the third one can charge, and the fourth's a boss.

23
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 06, 2016, 03:55:15 am »
I'd say have the trail zig-zag off to the right of screen, but right idea!
and yeah its the best
you also get to draw people without skin when you get into musclemode and it's metal as heck

i think this is probably final

24
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 06, 2016, 03:09:31 am »
Certainly getting there! I'd say add in some of tracer's classic "trail" effect and it'll look complete.

After this though, I do recommend studying up some bone structure. It can help immensely just to go "hey I'm going to draw a skeleton today in simply ludicrous detail"

This look good?


also i can learn AND draw sickass skeletons? two birds one stone

25
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 06, 2016, 02:19:31 am »
Here, kind of lazy but this is more what I was nudging for. There's a bit of distortion along her neck and face and it wasn't quite translating to the rest of her body, sort of a fisheye effect.


this look good?

26
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 06, 2016, 01:23:41 am »
It's already pretty wonky, I'm saying roll with it!

christ

27
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 06, 2016, 12:07:00 am »
You're going for the trippy thing, and you're almost there! Put some thought into the flow of the drawing, of not here is that her neck is stretching up and right but her shoulder's there breaking that nice curve created by her face and neck.

I do think it's worth doing some studies on proper anatomy, but rolling with what you do have is often a great way to stay motivated and producing unique content while you're in the process of learning.

Does this look better? I'm afraid to make the curve smoother cause I think it'll make the drawing even wonkier. (I hope I understood what you meant)


28
Pixel Art / Re: [C&C] Tracer Headshot
« on: June 05, 2016, 11:49:33 pm »
Alright, messed around with the image a bit and basically changed the entire thing. I (think) I fixed the hair, increased the perspective so the goggles don't look so out of place, and worked on the face. The face still looks a bit weird tho, especially the eyes. How does it look?



jesus it looks kinda wonky doesnt it

29
Pixel Art / [C&C] Tracer Headshot
« on: June 05, 2016, 09:16:54 pm »


Something about this image seems so wrong, but I can't really place my finger on it. Could I have some help on it?

updated version:

30
Pixel Art / Re: [C+C] Vordt Of The Boreal Valley
« on: April 30, 2016, 05:34:02 pm »
The pallet could probably use some adjustment. More contrast in the colors on the armor would make the ridges stand out better, and it definitely needs some blue, since he's a frost giant. :P

I increased some contrast, upped the blue, and changed the background. How does this look?


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