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Pixel Art / Re: [C+C] 4 Kooky Characters
« on: June 11, 2016, 01:28:55 am »
Added more contrast on the second one and completely changed the third and fourth one. Thoughts?

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I'd say have the trail zig-zag off to the right of screen, but right idea!
and yeah its the best
you also get to draw people without skin when you get into musclemode and it's metal as heck
Certainly getting there! I'd say add in some of tracer's classic "trail" effect and it'll look complete.
After this though, I do recommend studying up some bone structure. It can help immensely just to go "hey I'm going to draw a skeleton today in simply ludicrous detail"
Here, kind of lazy but this is more what I was nudging for. There's a bit of distortion along her neck and face and it wasn't quite translating to the rest of her body, sort of a fisheye effect.
It's already pretty wonky, I'm saying roll with it!
You're going for the trippy thing, and you're almost there! Put some thought into the flow of the drawing, of not here is that her neck is stretching up and right but her shoulder's there breaking that nice curve created by her face and neck.
I do think it's worth doing some studies on proper anatomy, but rolling with what you do have is often a great way to stay motivated and producing unique content while you're in the process of learning.
The pallet could probably use some adjustment. More contrast in the colors on the armor would make the ridges stand out better, and it definitely needs some blue, since he's a frost giant.