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Messages - rocifier
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31
Pixel Art / Re: Yet another newbies first time.
« on: February 13, 2017, 08:02:35 am »
I'm a little confused.. your tree was originally in a night scene, but now you seem to have half switched it to daytime. However, the brightness and contrast of the tree needs adjusting a lot. Especially if you compare it with Asterix. What about using a palette from the other image at least? (not that the NES palette is particularly interesting IMO)




32
Pixel Art / Re: apprehensive walk cycle
« on: February 12, 2017, 06:55:58 am »
Hmm yes I think I see the problem. Speaking of the pelvis bone has helped me to see it:

EDIT: wait, no, I went to edit it and the pelvis points already line up to the pixels XD


33
Pixel Art / Re: apprehensive walk cycle
« on: February 12, 2017, 04:14:27 am »
Hmm I appreciate your feedback, but I guess I don't really agree that she is out of proportion. As you can see she quite closely matches the reference proportion. Where she doesn't it tends to be sub-pixel issues and I have intentionally chosen to break a proportion one way or another on the pixel boundary:



There are probably two reasons that you think the arms might be wrong:
- the first is that the long arm has the shoulder significantly hunched upwards, bringing the hand up too.
- the second is that I have chosen to effectively represent the palms only, not the fingers too, due to lack of pixel space

However, your comment about the original image being better for animation is quite a valid point. I will give some animation a try and see how it goes with this new figure. I was a bit gutted I wasn't able to pull off some hourglass shapes on the legs at this scale.

34
Pixel Art / Re: apprehensive walk cycle
« on: February 11, 2017, 08:48:08 am »
Here is the reference I was basing her off



Tried to match body and lighting a little more closely:



Struggling with making a minified face look good. Tried a few options and came back to this one.

35
Pixel Art / Re: apprehensive walk cycle
« on: February 09, 2017, 09:56:30 am »

36
Pixel Art / Re: [WIP][CC] Beaver Knight
« on: February 09, 2017, 07:47:39 am »

37
Pixel Art / Re: Dinosword: Boss Animation (Critique Appreciated)
« on: February 09, 2017, 06:37:31 am »
It's not bad, but I don't really like how he's partly floating. When he bobs up and down or walks, his feet slide unnaturally on the floor.

38
Pixel Art / Re: Blake Belladonna (RWBY) RPG Style Sprite
« on: February 09, 2017, 06:06:37 am »
Yeah there are two main problems here

- you are working too small
- you have drawn a flat 2d image, but your inspiration is 3d (well, 2.5d)

Saying you can't shade is no excuse. Google some shading tutorials. Learn about light sources and ambient occlusion. Learn! :D

39
Pixel Art / Re: [C+C] Treasure chest
« on: February 09, 2017, 06:00:06 am »
Damn this is becoming awesome. Are you going to try some other gold types?

I'd suggest keeping the waves toned down in regards to contrast. They are in the background and you don't want them to be the focal point.

The shaded side looks good, but I'd reduce the contrast further on the plank edges detailed along it - those lines keep grabbing my eye, but the main purpose of simplifying that part is so that it doesn't grab your eye - but so your eye can relax because of less details.

40
Pixel Art / Re: apprehensive walk cycle
« on: February 08, 2017, 08:42:58 am »
Nice reference, thanks!


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