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Messages - MysteryMeat
Pages: 1 ... 97 98 [99] 100 101 ... 199

981
Pixel Art / Re: Naked base sheet
« on: February 01, 2017, 12:34:58 pm »
Yes! And much better, he looks proper stanced now!

982
If you're looking to commission that, I am open. I think the problem is more a combination of the rarity of isometric games paired with the surprisingly small number of people making commercial tilesets.

983
Pixel Art / Re: Naked base sheet
« on: February 01, 2017, 11:59:57 am »
One more pixel forward, leading leg only! Also, look at the skeletal structure of the spine on google, the body follows that curve pretty closely. Understanding that curve can prevent these kinds of problems in the initial sketch! I'd also add a second arm behind him, since you seem to be drawing the legs and torso in a slightly 3/4ths view! Just a hand will do it!

Also, try to kill the tangent (straight line where you don't want one) along the top of the crotch by deleting the two middle pixels, as it is he looks folded inwards slightly.

984
Pixel Art / Re: Naked base sheet
« on: February 01, 2017, 10:35:57 am »
He's leaning forward a bit there, looks off balance. If you're trying for aggressive posturing, try moving just the legs and hip forward and squaring the shoulders some more. You could also try widening his stance slightly, though that might require redrawing

985
Pixel Art / Re: Blake Belladonna (RWBY) RPG Style Sprite
« on: January 31, 2017, 11:44:55 pm »
Good improvement! For eyes, they can be tricky at this scale, try looking at comparable art on google forideas

986
Pixel Art / Re: [C+C] "Stony" Space Ship
« on: January 31, 2017, 02:17:48 am »
One of the best tips I can give you is to beef up your google-fu! Figuring out how to tweak search results to get references is somewhat of an excellent skill to have.
Here, though, to answer your question:
https://www.google.com/search?q=pixel+art+material&source=lnms&tbm=isch&sa=X&ved=0ahUKEwir4ZSpqOvRAhXEjFQKHc6XAIcQ_AUICCgB&biw=1600&bih=721

987
Pixel Art / Re: Chest opening animation
« on: January 31, 2017, 12:00:08 am »
The chests in binding of Isaac might be a good object to study

988
Challenges & Activities / Re: The Daily Sketch
« on: January 30, 2017, 08:44:26 pm »



Practice practice practice (and a very handsome Finn)
Also this, , technically a feedback thing but it's the first time in a while I've done any texture studies and I should probably do more

989
Pixel Art / Re: [WIP] Full 16x32 Character Sheet
« on: January 30, 2017, 08:42:08 pm »
I think the problem you're having is that the left-sprite doesn't have the same amount of face detail as the right sprite has with the bouncing hair. Try adding an ear to that side, and perhaps some shading to define the chin like you have done with the brow on both sides!

990
Pixel Art / Re: [C+C] "Stony" Space Ship
« on: January 30, 2017, 08:40:18 pm »
To expand on what eishiya said, try to think about the material and it's environment more too!
Stone can be filed down pretty well, but it's a rough, brittle material! And in space, it'd be prone to things like chipping from small asteroids to cracking from general wear!
Also, try to think your color choices through more! I lowered the contrast and coloration on some of your greys to produce this stone cube, so you can see the things I did with it better!

Notably, I implemented those craters and pockmarks as well as some "bumps" implied by the lighter pixels and the shadows they cast from the light source.
Start with a smooth two-tone cell shaded structure, and try to work that texture in -sparingly-!
Pixel art is a very restrictive medium, if you try to push too much texture into a given space you'll wind up obfuscating what it's supposed to be. Less is very much more!*
(*This is not always the case, but it's what I try to work from most when I'm doing pixel art. Reducing colors, textures, and details does a lot for making it clear what you're looking at when done properly!)

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