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Messages - MysteryMeat
Pages: 1 ... 142 143 [144] 145 146 ... 199

1431
Pixel Art / Re: little help with walk cycle
« on: August 20, 2016, 09:31:12 pm »
I think you're right, I tried to move the bangs but I'm not sure I like it


Yeah, definitely too much and a bit jittery to boot. I'd say go back to the previous version and just have them come down a pixel or two when she bottoms out.

1432
Pixel Art / Re: Anatomy/Posing Practice
« on: August 20, 2016, 09:28:29 pm »

Second is more practice with color, anatomy, and this time perspective.  I used a GIF from Durarara's Shizuo Heiwajima throwing a pole as reference, as I've had the image of very forcefully throwing something like he does for a while. 
I actually really like this one, but it feels less like him getting ready to throw it and more him gearing up to smash something with the big black bar. Durarara is a great show to study for force though.
if he were throwing it I'd have his arm further back to better leverage it like a spear, with his hands as they are they don't really lend well to throwing motions.

1433
Pixel Art / Re: little help with walk cycle
« on: August 20, 2016, 08:25:18 pm »

I'm thinking you might not need to move them at all unless it's single pixel difference. The movement on the rest of her is enough that to add too much more of it might become distracting.

1434
Pixel Art / Re: Rainy Medieval Town
« on: August 20, 2016, 08:20:24 pm »
The rain looks like an overlay since it doesn't interact with the background at all. I did a rainy piece a while back I can use to illustrate what i mean:

Note how i made little splashes where drops hit the ground and how i made it stick to and drip off objects in the picture, water's sort of "sticky" and tends to ride under things a bit. In your piece this would come across as rivulets of water zigzagging down the shingles and dripping off the bottom of that balcony on the left. You should also saturate the dirt and add some darker muddy puddles to simulate mud.

1435
Pixel Art / Re: Atempt at pixel arting myself
« on: August 20, 2016, 02:01:32 am »
You need some texture on that hair, son! (I also removed a color to make it match the eyebrows better!)


(also also, accidentally based off shnurb's edit since I saved the wrong file. Whoopsie!)

1436
Pixel Art / Re: [WIP] Help request for an RPG UI
« on: August 20, 2016, 01:55:46 am »
As a personal design choice I tend more towards minimalistic designs. The less buttons one needs to navigate the better.
The forum itself here is a great example of that concept, it's use of muted colors and simple buttons makes it much easier to navigate than the standard everything-is-text forum format.

As that applies to your UI, try to make it smaller unless it's an openable menu. Simple gauges for xp, health, etc and a lineup of button options. Try to reduce how much of the screen it takes up!
Conserve space, and try to keep things neat and organized.
(THAT SAID, The absolute worst thing to do with that though is to put everything into dropdown menus. Be wary! The less clicks the better.)

1437
Pixel Art / Re: Tree environment
« on: August 19, 2016, 09:59:52 pm »
Thanks, I ran out of ideas for the foreground so I'll give leaves/petals a go. The blue is just sky behind the tree, maybe that isn't very clear?
Aye, the lack of feathering around the edges of what I'm assuming are clouds makes it look more like blue foliage.
I actually reccomend making it that though, the tilt of the tree gives it a really nice sense of vertigo.
I was planning on putting an example picture of the concept, but unfortunately despite spending about 45 minutes looking for it I could not find it. Ergo, I've shoddily recreated it in MS paint:

It was a panel from the webcomic homestuck, if anyone can tell what the panel I mean is. What's important to note is how they curved the radio tower (that thing on the left) to curve over the character looking up at it to give it a kind of sense of vertigo to it. It's a really solid stylistic flourish and one that can really help drive home a sense of scale.

1438
Pixel Art / Re: [C+C] Donald Trump On A Yacht
« on: August 19, 2016, 09:14:08 pm »
For the propeller it looks like you drew the cone at an angle yet drew the blades facing the camera. Redraw the blades factoring in the angle of the boat, it may help to fix the problem.

Personally I like how inhuman the face looks, makes him really look like some kind of awful gremliny monster.

1439
Pixel Art / Re: Tree environment
« on: August 19, 2016, 09:12:40 pm »
Looks good. Not a whole lot going on though, it's just a tree and some vines up against the camera with a lot of empty space between.
It helps to draw the eye to the big tree, but it also makes it kind of dull to look at without more details to focus on. Petals dancing on the wind could help with this if kept muted enough, keep that eye draw while also mediating the empty space problem.

Also, not sure how the tree's foliage works, looks like a cross section right now because the blue doesn't overlap the branches anywhere by the looks of it.

1440
Pixel Art / Re: little help with walk cycle
« on: August 19, 2016, 03:43:51 am »

Pretty small changes, but I made the feet move up a frame sooner to lessen the "freeze" piledriver mentioned, as well as some minor distortion to the skirt as it makes contact with the knees.

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