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Messages - MysteryMeat
Pages: 1 ... 141 142 [143] 144 145 ... 199

1421
Pixel Art / Re: Castle
« on: August 22, 2016, 02:06:56 pm »

Only "crit" i got is that the shadows feel desaturated in comparison to the warmer tones. This gives it somewhat of a faded oil painting feel, if that's what you're going for.
The foreground middle bit seems to be floating some too because of this, there's not enough transition from foreground to background and it falls apart a bit there.
You could probably fix it easily by slapping a moat in between the foreground hills and castle to create that divide.

1422
Pixel Art / Re: [WIP] [C+C] Creating a Fennec Sprite
« on: August 22, 2016, 01:55:23 pm »
If this is for a game yoy might be able to get away with no transition between stand and run. For ideas though, i like to start with a sort of almost-dive on the torso to kick off the momentum. Am on my phone so i can't illustrate this idea, but think of it like the character lunging to grab something then breaking into a run.

1423
Pixel Art / Re: Rainy Medieval Town
« on: August 21, 2016, 11:44:19 am »
Aye, that's certainly true, but you don't always have to strive for realism with those kinds of things.
Case in point, in older movies they used (and may still use!) milk for more "visible" rain on camera, to achieve the heavy rain effect. For example, that t-rex scene from jurassic park used that technique to create visibly oppressive, stormy weather.

If you want to avoid that sort of thing though, it may be better to remove the lines of water you have overlayed on the picture in favor of some water droplets on the "lens" of the camera. As they are now it feels more like you're going for the idea of rain rather than a straight representation of it, and I was suggesting based on that.

And while water may not have so much visibility while FALLING (unless it gets absolutely torrential, as seen here http://images2.sina.com/english/china/p/2008/0825/U99P200T1D181645F12DT20080825181053.jpg, where it becomes a sort of thin haze), most of the time you can definitely see it when it splashes against the ground and in pools of water! Also, there's still a lot of spots where the rain would be hitting that aren't just the pointy bits of the houses.
 It'd be splashing down on all parts of the roofs, like that little overhang on the right or bouncing off the knight's armor!

As a side note, I'd also recommend some clouds for the sky to make it more clear it's weather and add some visual interest to the sky, you can probably achieve that with a mono-or-near-monotone slightly-darker shade(s) of grey to keep it from overpowering the foreground focus.

1424
Pixel Art / Re: Female Characters
« on: August 21, 2016, 01:14:11 am »
Getting closer! The torso still looks a bit thin, draw it out on the left about a pixel I think.

1425
Pixel Art / Re: Female Characters
« on: August 21, 2016, 12:50:17 am »
Redraw everything below the waist, from the belly down everything goes really chunky while the top has that slender elegant elf look to it.
Hips are also way too low.

1426
Pixel Art / Re: [WIP] [C+C] Creating a Fennec Sprite
« on: August 21, 2016, 12:49:02 am »
Aaaah, yeah I see what you mean now! Yeah, if you're going for megadrive looks the shiny scarf works.
Not all the sprites had that effect going on but the high contrast on the colors certainly made it common.

1427
Pixel Art / Re: little help with walk cycle
« on: August 20, 2016, 11:46:58 pm »
That looks perfect as is, the extra tuft was definitely too much.
As for drawing over the front sprite, that seems the best way to keep things consistant yeah

1428
Pixel Art / Re: [WIP] [C+C] Creating a Fennec Sprite
« on: August 20, 2016, 11:23:55 pm »
Took me a while to get back on this, but I did a quick sketch of what I meant so you can see what I was on about with the outfit.

As for crits, looks like Batelite beat me to most of what I was going to say.
The scarf might need some reworking though, while I was drawing this stuff I noticed it's a bit hard to tell apart from the jacket, and the scarf trail looks too shiny with those highlights. I'd say try to smooth out the colors more, like so:


EDIT: re-posted the hat-and-boots edit based on the scarf edit.

1429
Pixel Art / Re: An "animation problem"
« on: August 20, 2016, 09:34:19 pm »

As u can see above, i made a "bad" animation of a katana attack. He he, i am not an experienced artist, still learning as a 16er, but i participate in a project and i struggle to make a katana attack that looks good. The arm movement is the worst part , i made the movement myself with a wood sword but i couldn't found a way to make that animation looks good.
Any suggestions and opinions are welcomed,
Thx
Well, probably most importantly here is that you're mixing resolutions. Redo the sprite at it's original res, or do the whole sprite at the higher resolution. Doing both gives it an unnatural look.

1430
Pixel Art / Re: [C&C] Space soldier WIP
« on: August 20, 2016, 09:32:35 pm »
I am making a space soldier with WWI/WWII design so far i only have the helmet and life support started and i want know how my design looks before going any further

There's not a whole lot to crit here, it's just a head and the machine thing on some color blob.
Still, I'm liking the dehumanizing look of the helmet. The machine box looks flat though.

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