Oh, you reply fast! Dang! Well, as one last aside, don't feel the need to double-size anything! The site as a zoom function built in, we much prefer having 1:1 scale uploads here as it makes it easier to edit things!
Problem is that I HAVE to be economical here. Despite the scale I'm expected to be doing this pretty cheap, and while it may seem pretty cynical I'm not really capable of doing a whole lot of extra frame-by-frame work when I agreed to be doing something otherwise simple and most importantly within my skills as an animator. I need to find some better shortcuts, I guess, is what I'm saying.
A longer aside, I really do hate having to do this kind of thing. I have to draw six other small 2-frame character animations in addition to this, and then have them sync with the bounce as he moves on past. Without object oriented animation programming this becomes a lot more difficult to accomplish, and on top of that I'm just... kind of not great at animation, when it comes to putting pen to paper. I understand the concepts and have solid ideas in my head to translate, but that translation part always falls apart because I can't make my hands do the things I need them to. To date my most complex animation was this here, which to be frank just doesn't look all that good AND took me several months to get done, meaning I can't do this on commission until I find some way of speeding up and refining my process, which despite numerous attempts since just hasn't been happening. I want to get better and faster with my animated work, but I am also very attentive to my pricing and don't want anyone to feel like they've gotten ripped off, both the commissioner myself included. Hence why I seek out viable "shortcuts" to make things that, while not technically superior, will still look good to the majority of people viewing said art. Like homestuck's use of sprites and spastic motions, to paint the kind of aesthetic I shoot for.
Try making the shading harder with just the rim lighting. Like so! I didn't have time to do all the planets (it's pretty late here!) but hopefully this illustrates my idea some.
So, i'm working on a rather large commission (for me, at least) and it involves this man pogoing past a group of people.
I'm not quite sure how to make this look better, however. I've spent a lot of time on it and I can't quite get the whole of it to look right. Any suggestions?
Oh! That was curly who mentioned it, haha. The game's golden sun, a personal favorite of mine in spite of some very numerous flaws. Glad my point got through regardless though!
Yes, much better! And nobody did I think, I put remember in front of sentences like that sometimes and it's a bit of a bad habit. Whoops! The only other thing to work on is making the eyes focus, right now they're kind of staring off into space, the right eye looks like it's looking off to the right and the left eye dead center. Move the pupil on the leftmost eye right to fix this, ideally eyes should face the same way.
That looks MUCH better now! Great work. My only crit is that you should cut a frame between each step to give the run a better look, as right now it looks a bit too smooth.