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Messages - MysteryMeat
Pages: 1 ... 138 139 [140] 141 142 ... 199

1391
Pixel Art / Re: Skeleton colors [C&C]
« on: September 02, 2016, 12:59:45 pm »
There are color ramp services, yes. I usually use this one here: http://www.pixelfor.me/crc/F0000032

As for color choices, old dirty bones tend to get stained more of a yellowish color, like here:

1392
Pixel Art / Re: [WIP]Office Art
« on: September 02, 2016, 12:57:48 pm »
Hm, hard to say. The counters are kind of blending in with the wall now visually, which is hard on the eyes. Try it with the colors from the bottom right example, its the best of the bunch I think.

1393
Pixel Art / Re: [WIP]Office Art
« on: September 02, 2016, 11:29:09 am »
Yeah, the darker pallete is definitely an improvement.

1394
Pixel Art / Re: Help with explosions for turn based strategy
« on: September 02, 2016, 11:27:53 am »
The darker one seems a bit big, honestly. Perhaps something a bit more compact?

1395
Pixel Art / Re: [WIP]Office Art
« on: September 02, 2016, 06:53:58 am »
You uj, actually made the eyeglare worse.go back to that previous green, it contrasted better so things weren't as hard to pick out at a glance.

1396
Pixel Art / Re: [WIP]Office Art
« on: August 31, 2016, 09:13:01 am »
A bit in terms of eyeglare, but not to a point where it's a problem I think. Visually it's an improvement I'd say, looks like classic ceramic kitchen tile now.

1397
Pixel Art / Re: Animated Pogo Man
« on: August 31, 2016, 08:57:17 am »
At the end of the day, hired gigs are just that, a job, so there will be those pieces you won't ever be satisfied with personally, but as long as the client is happy, that's a wrap! Then you move on fresh to something else.
Aaah, yeah I suppose you're right. I'll keep this in mind!
And piledriver, noted! I'll start doing that more, I need to stop relying on overcorrection so much anyways.

1398
Pixel Art / Re: Animated Pogo Man
« on: August 30, 2016, 10:41:38 am »
Augh, you're probably right.
I can't do much more for this one right now, it's already astoundingly late work for me, but I'll put some extra time this month into animation to try and get my hands flush with my head.

1399
Pixel Art / Re: Baby steps into pixel art
« on: August 30, 2016, 10:40:13 am »
Try not to over-rely on mirroring when creating sprites, it makes things look sterile and stiff.
This is fine for props usually, but it's very noticeable with people.

1400
Pixel Art / Re: [WIP][CC] 3D Animated Face
« on: August 30, 2016, 10:38:39 am »
More frames usually helps, it kind of jumps pretty hard to the side-views.

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