21
Pixel Art / Re: What to do with this alien concept?
« on: March 01, 2016, 09:04:19 pm »
First thing you should do is improve it!
here's my process & things i noticed, others w/ more experience may disagree
here's my final piece:
here's my process & things i noticed, others w/ more experience may disagree
- fixed line art: general rule of thumb, don't make right angles w/ no AA to fix em
- fixed shading: don't just make the color darker, make the color bluer, too! (real life light does this) i also added some shading to the head to give it some depth
- consistency: some of the forms (the body in the left) are blocked off with the outline, while some (hand on the right) aren't; i made them all outlined
- single pixels: some pixels were very hard to read (on the chest, the pink on the arms) so I cleaned them up
- space: in games, things are usually a factor of 2 because computers work in 1 or 0 (bit data), i guess (i've never actually thought why but this would make sense). anyways the point is that, while your sprite is a solid 32*32, the portrait is 42*42 total, so I just bumped it up to 48*48 to get a nice factor kinda number
- clean pixels: i made the center glowy thing (i interpreted it as glowing at least) more clean, a lot of the pixels seemed random, and that's just a big no-no for an art form where each pixel matters.
- clean colors: the border used a whole new glowy green, but you already have a glowy green right there on your dude! minimizing your use of color gives the piece tons more consistency
here's my final piece: