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Messages - kilenc
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21
Pixel Art / Re: What to do with this alien concept?
« on: March 01, 2016, 09:04:19 pm »
First thing you should do is improve it!

here's my process & things i noticed, others w/ more experience may disagree

  • fixed line art: general rule of thumb, don't make right angles w/ no AA to fix em
  • fixed shading: don't just make the color darker, make the color bluer, too! (real life light does this) i also added some shading to the head to give it some depth
  • consistency: some of the forms (the body in the left) are blocked off with the outline, while some (hand on the right) aren't; i made them all outlined
  • single pixels: some pixels were very hard to read (on the chest, the pink on the arms) so I cleaned them up
  • space: in games, things are usually a factor of 2 because computers work in 1 or 0 (bit data), i guess (i've never actually thought why but this would make sense). anyways the point is that, while your sprite is a solid 32*32, the portrait is 42*42 total, so I just bumped it up to 48*48 to get a nice factor kinda number
  • clean pixels: i made the center glowy thing (i interpreted it as glowing at least) more clean, a lot of the pixels seemed random, and that's just a big no-no for an art form where each pixel matters.
  • clean colors: the border used a whole new glowy green, but you already have a glowy green right there on your dude! minimizing your use of color gives the piece tons more consistency

here's my final piece:



22
Pixel Art / Re: Textures on Forms
« on: February 29, 2016, 08:46:27 pm »
super helpful tutorial ambi, form v texture is one of biggest gripes with pixelling, and this process helps a lot with some of the harder textures :)

23
Pixel Art / Re: Tortured Soul
« on: February 28, 2016, 03:34:25 am »
it's not shaded, even tho you're using four different colors for both pallets (which is probably too many at this scale). shading would help a TON to in this, giving it a lot more depth, helping tell the hair from the arms etc.

actually, for your colors, even zooming in, I barely notice the contrast between a lot of them. at this scale, probably two reds and two greys, collapsing to a same purply color, would be all you need. that brings me to the color scheme, actually: there's not a connection between the red and grey, so I'd recommend adding a bit of red to your metal, it might make it fit more, giving a lot of unity to the piece.

finally, I'm confused on what this is: with the lack of contrast/shading, all i see is like a head and eye and chains, everything else is really indistinguishable. the line art also contributes to this, its really sloppy on the arms.

my biggest recommendation: don't "crank things out" when you're trying to learn. focus on making one piece the very best it can be, instead of doing as many as possible. you'll learn a lot better that way, that's how I learned. and I think with a better single piece, you'll learn techniques which will help all your pieces look a lot better, more developed, and more "mature."

to be blunt, and sorry if it's rude: right now the witch / fox / this thing all seem unfinished to me, but you've just moved past em. you say you're happy with em, I understand, but you could do a lot better (heck, I could too!)

24
Pixel Art / Re: a piece a need a bit of help with
« on: February 27, 2016, 03:36:03 am »
I made a quick edit on the frames with the missing tree to try to make it look more like a hologram.


I tried removing every other row and stretching the lines remaining.

You could try to do something similar to the leaves as well. It also might help to have branches inside the tree that could be seen between the leaves or when the leaves disappear.

Thanks! Didn't think of this, but it helped a lot.

With your technique, I could remove the opacity, and really see how un-unified my pallet was. So I cleaned up my pallet, too, shifting everything toward a more blue-green color. Plus I took a stab at the shading, and I'm pretty happy how it turned out.



Anything I missed on this so far?

25
Pixel Art / Re: a piece a need a bit of help with
« on: February 27, 2016, 12:32:33 am »
Well I like the colors on the robot and the birch tree but the leaves may need some other colors. (And also the robot looks nice! :D)
I wish I could help more because I'm keen to see this in a finished form ^^
thanks, I appreciate it :)

I can't tell the birch tree is a hologram. It just looks like they are disappearing from the frames.
yep, I agree, that's my first question: how to make something seem like a hologram without cheating and using less than 100% opacity?

26
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: February 26, 2016, 09:06:47 pm »
guess I should make an introduction post, I'm an amateur pixel artist and I joined to improve myself cus I decided to dedicate myself more to pixelling :)

27
Pixel Art / a piece a need a bit of help with
« on: February 26, 2016, 06:02:05 pm »
I'm relatively new to pixel art; I've been pixelling for a couple of years, but until recently, only in my offtime, so my work is a bit unrefined often. I'm working on a small piece for a challenge over on pixel joint, about a birch tree.

My little idea is a robot smoking a pipe under a hologram of a birch tree.



I have a few questions about its execution:

1) What is the best way to more authentically represent the "digitalness" of the leaves and trees? Right now, I'm just using opacity to make the leaves seem more digital, but it doesn't feel legitimate and it doesn't work well when I do it on the trees, which overlap.

2) What is the best way to produce metallic shading on the bot? Right now, I'm using a pretty generic light source (top right) which doesn't reflect the light from the hologram, and obviously there's not enough bright-on-dark to give a shiny/metallic feel. I haven't implemented that, tho, because I'm not sure how to represent the hologram lighting without compromising a lot of the shape on the rest of the body.

3) I'm not confident in my pallet; it doesn't have a lot of coherence, but I'm not sure how to unify some of the colors (especially the browns and greens, which stand apart from the metal, which I could probably apply to the background and trees)

Thanks for any help!

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