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« on: March 06, 2012, 02:53:03 pm »
I seriously need to try and break down your post and simplify things for reference.
Do I get this right?
Standard Resolutions: 320x192, 320x96 (double tall pixels), 320x64 (triple tall pixels), or 320x48 (quadruple tall pixels)
Playfield: 8x1, 8x2, 8x3, or 8x4 pixels (depending on resolution) of foreground & background color, foreground color can change within the scanlines (I assume keeping to the 8 pixel wide grid?) Normally symmetrical.
Player sprites: Up to two unique sprites on screen, 2x1, 2x2, 2x3, or 2x4 size pixels, must be 8 2x pixels wide, can be as tall as desired. Can have three copies of each, but the copies move with the original.
Missile 1 & 2 sprites: Single pixel that is 2x, 4x, 8x, or 16x wide, can be any height. Corresponds to relative player sprites.
Ball sprite: Single pixel that is 2x, 4x, 8x, or 16x wide, can be any height.