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Messages - HughSpectrum
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191
Pixel Art / Re: [WIP] Jewels and game interface
« on: August 20, 2009, 09:15:09 am »
You already have quite a few roundish-pieces, maybe another triangular piece for readability?

192
Pixel Art / Re: The Kat and the Fiddle (WIP)
« on: August 18, 2009, 05:58:01 pm »
As do I.  Maybe I was a bit hasty on accepting critique I already got?

193
Pixel Art / The Kat and the Fiddle (FINISHED)
« on: August 18, 2009, 02:19:22 pm »
Finished image:


I'll still take critique in mind for future works, though I don't know if I'll end up editing this any more.  I went ahead and submitted to Pixel Joint's gallery.

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This was going to be for the Bandimals challenge on Pixeljoint, but then I realized that it needed to be an entire band, and I wasn't willing to think of more than two instruments for this, but I still wanted to do this anyway so I went ahead and just made it a standard piece.

Reference #1
Future reference


I spent a decent amount of time getting the pose passable, and I imagine more time will be spent after critique.  Yeah, these are just guidelines, but it's probably the most important part, so I need to get this right.  Colors used for the guideline are temporary and mostly to separate limbs and the fiddle from the base for easier viewing.

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Got some critique from a friend.  Fixed the legs, and made the ears smaller (though probably too small, will make them slightly bigger in the next update.)

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Another quick update.

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Returning to the first WIP, but giving it the fix to the legs I had in WIP 2.

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Began blocking out colors using greyscale.  Forgot to begin adding a fancy jacket and shirt, but having cleaned up lines will make this easier anyway.  This isn't going to be how the he will be lit, just getting a 3D object.

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Alright, now the jacket & shirt come on, identifying him as a gentleman.

194
General Discussion / Re: KOF XII Dot Art
« on: August 18, 2009, 07:28:59 am »
Quote
(I know no game examples, because they are usually very low in quality).
What about the original Prince of Persia?  The SNES version looks especially nice and seems to be based on the original animation frames judging by a speed run I watched of it recently.

195
Pixel Art / Re: [WIP]Boo-Boo~~from YOGI BEAR!!
« on: August 15, 2009, 04:43:50 am »
Fat isn't necessarily bad if it's appropriate (since this is such a large piece).  The problem with banding is that it blurs your image in a very bad way, while you can still have a crisp image with thickened outlines.

196
Pixel Art / Re: [WIP]Boo-Boo~~from YOGI BEAR!!
« on: August 15, 2009, 04:06:03 am »
AA is still preferable.  You simply AA around the thick edges of the thick line to make the thick black outline blend into the piece better.  Not only that, but you can use AA to control thickness and shape around curves.  Banding does not let you do that.

There shouldn't be any reason to use banding, ever.

Edit to show:



Granted, I'm not the best at anti-aliasing (hair still looks a bit jagged, didn't pay much attention to his left eye, etc) and not every portion of this image is AA'd, but you can see how AA can improve the use of thick lines without resorting to banding.

197
Pixel Art / Re: [WIP]My Flag (c:)
« on: August 13, 2009, 03:14:30 am »
That picture should be archived for future reference.  I has a ton of good info that can apply to many other pieces, such as the warning about dithering, blocking out colors, folds, and metalwork.

198
Pixel Art / Re: CGA scene (Finished? Need C/C)
« on: August 10, 2009, 11:28:31 pm »
I'm probably going to call this done and send it to PixelJoint.  It can still be critiqued on though if someone spots something everyone missed.

199
Pixel Art / Re: CGA scene (Finished? Need C/C)
« on: August 10, 2009, 09:42:27 pm »


Better?

200
Pixel Art / Re: CGA scene (Finished? Need C/C)
« on: August 10, 2009, 03:10:23 pm »
Does this work out okay?  I needed to fix the AA on the mirror anyway:

EDIT: Wow, hahah.  Thanks Atnas for catching that.

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