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Messages - lpflicke
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11
Pixel Art / Re: [WIP]Campfire, Tent, and guy
« on: September 25, 2016, 08:46:45 pm »
Definitely looks better.The largest problem to me now is the weird pixel scaling happening in a grid which I think is the game engine's fault but I'd try to fix that.

12
Pixel Art / Re: Jungle tileset background.
« on: September 24, 2016, 07:23:05 pm »
Unrelated to the tiles but It reminds me a lot of spelunky with the edge grabbing.Also love the trail behind him and the light he's causing.I dont know if its the video or the tiles/game itself but theres also some wierd noise on only the background tiles.

With the tiles, I think they look really good and don't really know about what part of them you're talking about.They could do being a bit more clear against the background but the light from the character helps a bit with that and also making it not so desaturated that the setting doesn't feel vibrant enough for a jungle.


13
Pixel Art / Re: [WIP]Campfire, Tent, and guy
« on: September 24, 2016, 07:09:05 pm »
I think that looks quite good but the background from black to desaturated purple could do with some bushes,grass,logs or any kind of decoration to make it look less obvious.

Same for the trees placed on the black. If you want the tone to be more claustrophobic/tense with the zombies closing in you can try selling the background more as a forest and add maybe add a bit of fog so you dont have to copy paste a bunch of trees.

The other approach is to make it more dead and steriotypically zombie-ish and keep just a few trees but that would make it harder to soften the black to purple transition.

As for the light coming from the campfire maybe make it so if the zombies are facing it then the highlights are more exxagerated and a seperate sprite for if not facing where there are highlights on the otherside?. Problem is I have no experience with shaders or anything so I cant offer much help past suggestions but right now the zombies and the player stand out on the dark though so try to fix that somehow.

14
Pixel Art / Re: best angle ? or how do I approach this (house + roof)
« on: June 10, 2016, 07:28:40 pm »
I dont entirely agree with drain but I would say that both of the perspectives he gave especially isometric view are 2 of the most commonly used.For a house they are even more so but you could also do something like LttP:



or this which I think you were going for on the 2 drawings on the right:

15
Pixel Art / Re: green skull thingy
« on: June 03, 2016, 09:05:04 pm »
Add a .png to the end of the image address or you cant see it unless you go on imgur where its blurred and you cant zoom in.

16
Pixel Art / Re: Cloaked Figure
« on: May 20, 2016, 09:58:24 pm »
There isnt shadow to seperate the back arm from the torso (it can still be told apart though)and the isolated pixels of dark shade dont really work well and should be more connected i think.As well as that the front shoulder seems a bit square though im not good with anatomy so take it with a grain of salt.Good luck with the animating, it looks good so far.

17
Pixel Art / Re: Pixel Art Pack
« on: May 02, 2016, 02:31:23 pm »
I like your designs but i think the shading is off. Most of your large ones only use light and shadow to show bits of detail and not the overall shape making it look a bit flat. Eg. Anahutran has the light coming from the right but the back is still just as lit as the front apart from the edge.You also use some dithering where you dont really need to.This isnt as a problem with the smaller sprites though they still look flat because the light hugs the edges.

18
Pixel Art / Re: [WIP] Janitor
« on: March 24, 2016, 02:14:50 pm »
I think yours looked less happy was because 1.The colours were quite desaturated and 2.The shading on the face such as under the eyes makes it look like he hasn't slept while the thicker shading on the side of the face makes his face look a bit bony. As for colours you havent done much hue changing though I'm not great with colour choice either.It can depend on style so you need to find the colours that suit your need.

These are some general references for color:



as a general rule dark areas use colder colours eg.Blue or Purple while light areas use warmer colours like Yellow.




19
Pixel Art / Re: [WIP] Janitor
« on: March 23, 2016, 06:14:46 pm »
I personally think you should use the smaller canvases.
I made edits of your smallest and the one you just uploaded for practice.Most of it is just colour changes- darker areas are more red while lighter areas are more yellow.  I also changed the skin to be a more like your higher res-one, dont know if the yellow was a stylistic choice but I just went with the skin colour because I prefered it.





20
Pixel Art / Re: [WIP]Platformer character
« on: March 14, 2016, 05:37:02 pm »
I'm very new to pixel art myself so I might be wrong on a some points but I guess critiquing helps and I can also notice a few things.

The contrast on the cloak is quite low, making it hard to read the shapes and the amount of colours increases while it does not dramatically effect it. The hair also only has one shade so I would add a highlight colour to it and maybe shade his right arm(our left).the body also looks a bit split in the middle although doing it differently could be hard on this low resolution.The arm also looks like it's bending behind but its going in front of the body mostly because the arm has no shadow onto the body.As for the animation,Its quite stiff although I don't have enough knowledge to tell you how to fix it. Here is a quick edit though I may have lost the grim, dark feel of it:


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