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Topics - washk
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Pixel Art / Improving Secret Santa
« on: January 08, 2017, 08:45:15 pm »
My secret santa, was one of the piece I spent the longest since I started Pixel Art. While there is progress, I feel like it still as many flaws that could be easily improved, so I would love some feedback to do so.

"Final" piece

When it was still WIP for reference

Yaomon's edit, which was of great inspiration for filling up the room (a big thank you to him)

Pixel Art / [WIP] The classic wood house
« on: February 24, 2016, 10:31:00 pm »
Here is the first house you can build in my game. I have been working on it on my own for a while. I took some great infos from this topic when I was first working on the first version. Now I'm stuck but I feel there is space for improvement.

Shadows in context sux, but I'm not sure how to handle them yet. I think windows are especially wrong too, not sure what I should do about them.

First version :

Second version :

Third and actual version :

In context in game :

Pixel Art / [C+C] A walking cow (8 frames animation)
« on: January 24, 2016, 03:52:58 pm »
Hey guys. so I have been working for two years now on my game (link in signature if you want to see more) and started pixel art for as long.

So there were some progress made since this but ...

I read a lot about pixel art techniques, read a lot of topics here, and practiced as much as I can. Several times I restrained myself to post feedback, as it was obvious how I could work more and improve. But now I begin to really need this feedback to improve, even tho I know some of the areas I'm struggling with (pixel noise, clean AA). I'm not able anymore to identify all the flaws only by myself. So I will expose my work a bit more. All feedback welcome, you can be harsh, I need critic, I can take it and I want to improve badly. Thanks for your time.

The animated cow is 4 frames, I know I can't have miracles with that. I try do get the best I can have with that for now, as I want to keep control on the number of assets I need to make for my game. If I get somewhere with it, it will always be time to redo them.

A simple question I have, is how to make my sprites less flat. It's "easy" when you follow a tutorial of a 3D ball lightning. I have a hard time with my own sprites.

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