Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kairos
Pages: 1 2 3 [4] 5 6 7

31
None of the images are showing up  :(

32
General Discussion / Re: Question about iso tiles
« on: April 30, 2017, 01:22:50 pm »
Wow Tiled has come a long way since last time I heard of it!

33
General Discussion / Question about iso tiles
« on: April 29, 2017, 06:31:34 pm »
Hello! I just wanted to ask how do you guys test isometric tiles? How do you put them besides one another to see if they tile properly? Do you use a program for that or do you just try rearanging them constantly in a mock-up image?

34
Pixel Art / [send help] Flappy dragon
« on: April 15, 2017, 11:29:01 pm »


How to make this animation look better without fixing the flawed perspective? (This is a rotating sprite.)

The frame where the wings come down is the one bothering me the most.

EDIT

Actually nvm I made a test with some perspective fixes and it rotates just fine.

35
Job offers / Re: [Paid] Seeking artist to create title screen elements
« on: April 05, 2017, 01:26:21 pm »
PM sent!

36
Pixel Art / Re: Running Animations (Help Needed)
« on: April 01, 2017, 08:38:28 pm »
@Firewolf What is the realism one from? It looks great o:

37
Pixel Art / Re: Uppercut Animation (woud love to get critic)
« on: March 17, 2017, 12:32:18 am »
It needs to make itself smaller in anticipation of the punch and it needs to stretch further as it launches the uppercut because right now with the angle it looks like it's punching itself.

38
General Discussion / Re: Is Pixen worth 15€?
« on: March 13, 2017, 07:10:10 pm »
For 15 euros I would definitely recommend Aseprite. It has all the features a pixel artist would need and a lot more for animation as well. It is also still being worked on so any requested features will probably be added.

I second this. I also felt that Aseprite was better than Pixen.

39
General Discussion / Re: How to high res sprites?
« on: March 09, 2017, 08:01:40 pm »
Not sure if just the image is crappy and got resized from true pixelart.
COnsidering how bad the text reads that seems to be the case and the PSP should have 480x272 resolution.

The FF remakes of FF1 and 2 on the GBA were "true" pixelart:

https://www.spriters-resource.com/game_boy_advance/finalfantasy1dawnofsouls/

https://www.spriters-resource.com/game_boy_advance/finalfantasy2dawnofsouls/sheet/25023/

Huh, the image got all messed up (it was looking fine yesterday) so I replaced it.

I mean it has a lot of colors that don't add anything to the sprite because of the probably resizing they've gone through but a lot of care has been put into the pixel-level detail so the FF1 remake for the PSP is true pixel art in my book. :D (Not the backgrounds though these are kind of a blurry mess)


Hm, anyone got a suggestion as to which program to use for the hi-res painting and animating before the resizing and pixelart-ifing is to take place? I really don't have any ideas besides using a 50 opacity layer as a makeshift onion skin and just pretending layers are animation cells on regular digital painting programs.

40
General Discussion / Re: How to high res sprites?
« on: March 09, 2017, 01:43:02 am »
High-res painting to make it easier to get the details in there -> scale down to the appropriate size -> automatic colour reduction -> manual clean-up.

Resizing! How could I forget about the resizing!

Thanks for the flowchart! I'll give it a go.

Pages: 1 2 3 [4] 5 6 7