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Messages - Seefour
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11
General Discussion / finding a balance, and where pixel art stands.
« on: February 09, 2016, 12:41:12 am »
I would just like to take a moment here and share my thoughts.  As someone completely new to art, I feel that I had pigeon holed myself into being a "pixel artist".
It is the style I want, so the hell with everything else right?

no...

About a week ago, I reluctantly decided to do something I should have done from the beginning.  I put a pen in my hand, and sat in front of a piece of paper, and started drawing basic lines, shapes, and forms.
I hooked up a cheap drawing tablet and began to invest time in front of the computer drawing as well, freestyle.  At first, I got juvenile looking shapes and wobbly lines both on paper and on my screen.  but as the hours past, things started (and continue) to improve for both my regular drawing, and pixel art.

I understand a big part of all of this, is finding something that works for the individual.  But even this seems kind of a blurred line.  With all kinds of information available on the internet, and kind of a green and naive view about everything, it seems pretty easy to fall into "you have to do it like this" mentality.

So, what it boils down to is this -

Where does pixel art stand in the spectrum?  If i strictly draw and sketch the old fashioned way, will my pixel art improve at the same rate as well?
right now i am pretty content pixeling way less than I draw.   Should I pixel more?  are traditional art and pixel art apples and oranges, or granny smiths and red Delicious?







12
Pixel Art / Re: pixel art and perspective.
« on: January 25, 2016, 03:20:55 am »
Thank you all for the helpful advice!





As Asti said the door isn't in perspective, and the windowsill isn't either.

The TV-stand and speakers(?) are completely flat, which doesn't help the depth any.

Mostly though, I don't think perspective practice really works at resolutions this small (or pixel art in general).

I agree on the door, and now that I look at it, the windowsill would be viewed straight on, instead of at a downward angle.
I have heard the argument that I should be practicing with pen and paper (and I do, just not as much as with pixel, as that is my preferred art style.)
I would disagree that you cannot practice and get things down through pixel art, as all the fundamentals of art seem to still apply.  No disrespect, you seem far more versed than I.


13
Pixel Art / pixel art and perspective.
« on: January 24, 2016, 01:01:01 am »
So, just getting into horizon lines, and vanishing lines and all of that good stuff.  Been trying to practice added a little depth to my art.




Any advice anyone can give me for perspective practice would be great, thanks!

14
Pixel Art / Re: (C+C) Tree, Background, and General Advice
« on: January 05, 2016, 07:37:51 am »
I would say this turned out rather well :)

15
Devlogs & Projects / Re: 2d Development Frameworks/suits/engines
« on: January 04, 2016, 03:09:02 am »
will keep that in mind moving forward, thanks for the information :)


16
Devlogs & Projects / Re: 2d Development Frameworks/suits/engines
« on: January 04, 2016, 01:31:19 am »
I am currently using Unity2D with c#, and tiled (can assemble tilesets into maps, and then import into Unity with Collision)

I have tried Love, Python, C++, and I am currently settling on C#.

Scripting in Unity is very straight forward, and the engine seems solid, and supports every platform...

I am not sure why some of you are saying unity is not good for 2d, please elighten??






17
Pixel Art / Re: Struggling "getting started"
« on: January 04, 2016, 01:22:17 am »
ok, fair.

i mean, there are tutorials on fundamentals :P

Maybe tutorials was a bad word choice on my part, idk, either way good luck!








18
Pixel Art / Re: Struggling "getting started"
« on: January 04, 2016, 12:52:22 am »
Jams is right basically. Unless you've been trying to draw daily for a few years, shaky hands is probably just an excuse for not having practiced. If so, trying to tackle pixel art is not going to help. Just go to a good teaching website (not tutorials, as Seefour says, most of those are not going to teach much). I'll suggest Proko.com or some of Andrew Loomis' books. Studying the human form handily prepares you for almost anything.

i mean really...

https://www.youtube.com/user/Sycra

how is someone supposed to learn the fundamentals? What pray tell do you think he is going to find at a "teaching website"? ahaha

TUTORIALS...

if you aren't learning anything from tutorials, you aren't looking at the right ones...



19
Pixel Art / Re: Struggling "getting started"
« on: January 03, 2016, 06:57:47 pm »
tutorials, tutorials, tutorials, and more tutorials.  Follow along, draw everything they draw.  Read, browse forums, look at what other people are drawing, look at the suggestions other people are making on drawings. 
Also, it helps to go easy on yourself when you do not like what you are drawing.  This takes time, patience, and practice.  I am not long from the starting line myself, but I am finding the knowledge is out there, you just have to look for it.





20
Pixel Art / Re: New Here
« on: December 31, 2015, 08:52:02 pm »
Thank you Digivox for the informative post. 

I wasn't looking at the light-sources as separate, but that certainly makes a lot of sense.

have a good new year!

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