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Messages - robotriot
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151
Pixel Art / Random pixels
« on: June 05, 2006, 12:27:28 am »
I feel like doing pixels again atm and I plan on posting stuff in this thread from time to time. C&C welcome as usual.

Some pictures to start things off:



It's a couple of months old in fact, but I felt like 3 pics would be needed to justify a thread ;) I couldn't get the legs right so I just cut them off ... yea, I'm a lazy bastard.



This was a quick one (1.5h), I didn't feel like spending time on details. I just made it to visualize the idea I had in my mind. Not the greatest palette either ...



I made this one to practice sprites a little, I usually only do larger stuff.

152
Challenges & Activities / Re: Palette Workshop Challenge
« on: June 04, 2006, 02:48:28 pm »

153
General Discussion / Re: Favorite Pixel Art
« on: June 04, 2006, 10:20:53 am »
I also like Prowler, while he has a very conservative style theme- and colourpalette-wise, he's putting an insane amount of detail in his pics, plus they're rather large. I had the honor to meet him this year at Breakpoint, and he showed me most of the steps for this pic (he had saved more than a 100), that was really interesting :)


154
Pixel Art / Re: CGA
« on: April 16, 2006, 10:01:37 am »
One more pic, my entry for the GFX compo at Breakpoint 2006, created at the party. I was really tired when I was supposed to create a background just before the deadline, so it didn't turn out very exciting :)


155
Pixel Art / Re: CGA
« on: March 12, 2006, 11:06:35 pm »
Thanks for the crits! Yea, I kind of liked how the hair blends into the background the way it is right now.
You're right on the breast area though, I really couldn't be bothered to get it right ... although it looks pretty much like this in the reference, I think it's the cropping which is making it difficult to see how her upper body is turned. And that's supposed to be a tan-line ;) Oh well, next time will be better, I hope ^^

156
Pixel Art / Re: CGA
« on: March 12, 2006, 08:56:43 pm »
New pic, with photo reference though, so it's kind of lame. I included the steps because I thought it's kind of funny how it starts out with this crappy drawing ^^






157
Pixel Art / Re: Begin in demoscene...
« on: February 22, 2006, 09:23:26 pm »
ah i love those color palettes ^^

i'm currently searching for palette files (arc for fireworks or those for photoshop)...
has anybody of you a link of cga/ega or zx-spectrum color palettes?

Here's the CGA palette: http://en.wikipedia.org/wiki/Color_Graphics_Adapter#The_CGA_color_palette

158
Pixel Art / Re: Demoscene in CGA
« on: February 19, 2006, 03:54:12 pm »
I use MS-Paint by for pixel-art is good and for make the graphics pixel-at-pixel you not need more...

Well, you don't even have keyboard shortcuts or a proper way to manipulate the palette in Paint, nor a usable cursor. While it is entirely possible to work without these features, it's really not very convenient. You should definetly take a look over your horizon and try different tools ...

Quote
But after view all the demoscenes considered pixel-art, i think not all is made pixel-at-pixel and use tricks or short-cuts for make dithering, forms, AA, reflections, etc...

I talk with another amiga pixel-artist, and he said me with deluxe-paint is more easy make pixel-art that with other program (this is their opinion) have the perfect tools to make this, anti-alias, dithering etc... and for demoscene logos not all is make pixet-by-pixel. He make first the line-art and create the bevel. After get a texture decrease colors and retouch the pixels for their line-art and put the anti-alias automatic using the colors(all in grey scale) and for finish change the palete, create details pixel-at-pixel for all the draw etc... and have the demoscene logo.

Now, with this steps i have an idea that how can make the incredibles demoscene logos in pixel-art.

You said all the demoscene logos can made in Ms-Paint(just take longer). I view this, and think he not use Ms-paint jejeje, and think for make this in Ms-Paint is imposible. If you get the image and zoom view imperceptible colors or soften on this. I not think this image its made pixel-at-pixel.

http://gfxzone.org/theme/5_bit/01/peachy-scheryl_lee.png

Believe me, it's possible in Paint - I mainly use Photoshop for pixeling, but I don't use the features which might be considered as "cheating" when creating pixel art. Fullscreen graphics like the one you gave as an example are a little different from scene logos though imo, they're way more complex.

Quote
I view more demoscene logos and all the artists in gfxzone etc.. have a logo... but i looking for a "demoscene tutorial logo" and i not find nothing. I view tutorials of pixel-art that all types... by why no anybody made a demoscene tutorial logo of pixel-art? I think will be interesting...


There's a tutorial right there on GFXZone - http://www.gfxzone.org/articles/goblin_pixelling_tutorial-article.html

159
Pixel Art / Re: Demoscene in CGA
« on: February 19, 2006, 12:58:36 pm »
It's true that sometimes they used short-cuts to create their graphics, but still, all this can be done in Paint as well, it'll just take longer. Why do you use Paint anyway? It's really an annoying program. GFX2 is free and way better :)

160
Pixel Art / Re: CGA
« on: February 19, 2006, 12:26:44 pm »
It means Color Graphics Adapter, see http://en.wikipedia.org/wiki/Cga for more info.

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