54
« on: April 29, 2020, 03:54:59 pm »
I think it would be worth putting the work in to make a character visible in the equipment area. Even with labels, it doesn't read very well, and it would be a nightmare to fit text in if you ever decided to localise this game. Perhaps rather than a solid silhouette, a line drawing or even something more fully rendered could work? I think that could look nice if the inventory slots have a transparent background until they're filled. Perhaps rearranging that part of the screen could still help. For example, why are the rings below the legs rather than near the hands, why is the belt below the legs and now between the chest and legs? If you're going to go for a physical arrangement like this, I see no reason to keep the more accessory-like slots separate from the main slots.
Don't be afraid to arrange the equip slots in something other than a perfect grid, too!
The heavily patterned look you've got going on is interesting! Quite unusual, but still quite readable. I'd be interested to see what environments would look like in this style.
Unfortunately, although it fits the style, the menu text at the top is difficult to read because of all those little flourishes. If you want flourishes, I think bolder letters would be necessary to keep them from overwhelming the basic shapes of the letters.