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Messages - hawken
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21
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: May 31, 2015, 03:33:26 pm »
Art style wise, everything is getting a bit too dark and muddy, not sure when this happened.

That might just be the compression on the video, it's kinda low quality for now. I'll put a 1080p one up soon. The palette is strict PAL NES.

22
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: May 31, 2015, 06:30:59 am »
It's been a busy time for Pixel Pirate. Did a trade show, with a playable demo! Full write up about that here.

Working on lots of new things, and finally getting the pixel art 3D look done.



Heres an early video of the gameplay, from early May.

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I would pay for an OSX version of this or a plugin for Cinema4D that does the same.

24
It's just a medium take it or leave it.

25
General Discussion / Re: Streaming Pixels Thread
« on: May 13, 2015, 04:29:11 am »
I'm twitching twice daily, catch the previous episodes here:

http://www.twitch.tv/hawkenking/manager/past_broadcasts

26
Pixel Art / Re: Sonic Items
« on: May 03, 2015, 09:48:39 am »
these are really nice. My only comment is that the powerups look similar to each other at a glance

27
Pixel Art / Re: [WIP][C+C] Feline fencer
« on: May 01, 2015, 08:33:10 am »
I always find that if I'm having anatomy problems, it's best to modify the pose with something classical (for example comic book artists have regular sets of poses they reuse). Maybe you could tackle the foreshortening by revealing more of the elbow?


28
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 30, 2015, 12:14:54 pm »
Thanks, I agree the shark should have his own deal.

some humble townsfolk


29
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 29, 2015, 02:41:49 pm »
Thanks for all the replies and suggestions.

Let's go with sleevelessness  ;D


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Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 28, 2015, 12:39:16 pm »
from what I've seen only some objects like logo and anchor r done using those tools where as most of the items and sprites r raw pixel art.
I could be wrong though.


Ah actually the logo is all freehand... well, with the help of illustrator, did a write up of how on the TIG thread if interested.

If i understand well.. you're using unity and make some objects with illustrator / cinema 4d to make animation for complex objects ?
I'm just lost about how you make all  sprites for the complete animation : do you print the screen for each frame as guide to draws each frame ?

i'm using unity too and photoshop for animation, and this method could save me lot of time ^^ like make coin spin around

Graphism are really good, it's just a shame you only use few colors.. inn for exemple could really smash our head with more than 4 colours (just my opinion  ;D )

btw i'm a fan of this project  ;D

Thanks!

For the frames, it depends on the 3D software (photoshop can also do it!) but in my case, I just selected the frame and made Cinema4D render that to a PNG without transparency. Then I put each frame into photoshop, cropped an area for the character and animated.

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