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Messages - hawken
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11
Pixel Art / Gameboy graffiti with strictNES remix
« on: November 25, 2016, 04:13:09 pm »
I made this GameBoy, feel free to remix, doodle on, change the palette etc. and repost!

The only restriction is 4 colours per 16x16px area, and only 4 sets of 4 colours per image.



Heres some colour ways with a PAL NES palette for example. (ignoring shared first index limitations)
(any palette is fine, not just NES)



Heres the tilesheet, feel free to add tiles, or ignore memory tile limitations completely.


12
I only gone dun and released a new pixelart game!  ;D



Available for New 3DS, Wii U & Steam.

Just spreading the good news, let me know what you think!  :y: NintendoLife gave it a 9 out of 10  :D

Pirate Pop Plus

http://store.steampowered.com/app/487350 <- steam link




13
General Discussion / Re: GBjam Pirate Pop
« on: August 20, 2015, 07:58:19 am »
Looks really good and interesting gameplay. Very polished!  :y:
I voted for it!

But I feel like the pirate theme is quite weak in the level design and items that appear.
No ships, sea, tropical island in the background? No naval themes like anchors or designs from old ships.
No treasure chests, parrots, rum, swords or skulls?

The main menu looks quite piratey though!

Thanks!

Yes, was quite a challenge to get this coded in 7 days so was focussing more on gameplay than item styling, but very good point. Given more time the backgrounds and items would have more piratical-polish!

14
General Discussion / GBjam Pirate Pop
« on: August 18, 2015, 07:02:21 pm »


My entry is done!

Come play it here: http://jams.gamejolt.io/gbjam4/games/pirate-pop/84996

Every voter gets a free pirate (included in game) I really need your votes ;)

15
92 x 92 = 8,464

8,464 x 6 = 50,784

50,784 / 8 = 6,348

6,348 / 100 = 63.48

$63.48 each

 ??? ???

But seriously, just estimate the amount of hours you think each one takes. To estimate your hourly rate, most freelancer / designer manuals say that you should imagine your ideal yearly salary, and divide it thusly:

yearly / 52 / 5 / 8 = hourly

So if you want to be on $60k, your hourly fee is $28.84.

Then times that by the work and round up to nearest whole number. There is your project fee.

If you think it's going to take 3 hours per piece, and there are 6 of them, your project fee is $520

16
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: July 18, 2015, 02:37:44 am »
So we did another trade show! The game has come along quite a bit, video here:



More info on the game and an interview of me playing it can be found on the http://dadako.com/about page

17
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: July 05, 2015, 08:40:19 am »
The contrast on the city game seems a bit high. The characters seem to get lost in it. Seems like the orange in the floors is the main culprit, it's a bit too high contrast with the pure white.

The assets look pretty good though, so you can just tweak the palette. You're using NES palette IIRC, right? If you post your palette, I'll have a go at an edit.

We've scrapped the town view point for now. Everything is now side-on, much easier on the eye.



(palette is NES PAL - as opposed to NTSC btw)

18
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: June 30, 2015, 03:18:58 pm »
Currently in crunch on the game for showing at BitSummit2015, but thought I'd share this. Comments welcome as always  :y:

(Plants, backgrounds & some spot effects get added in game. This is a tilemap)



(A map from the game)

19
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: June 13, 2015, 12:57:40 pm »
Thanks again for all the great comments, really helps fuel the passion for this project. I'll be showing the game again publicly on July 11th, lots of new things.

We have an NPC system, here they are


20
Pixel Art / Re: [C+C] Beat'em up - Fighting game sprites
« on: June 01, 2015, 11:16:56 am »
These are really nice, are you using some kind of 3d software to do the base?

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