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Messages - spO_oks
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Pixel Art / Re: [C+C] Sunken Ruins
« on: July 25, 2016, 06:34:19 pm »
Hi! The idea behind the piece sounds cool, but I think it's running into some of the same troubles as the last one. Everything feels like it has the same sort of texture to it, and the image comes off a bit flat.
The dragon, to me, comes across as a decorative piece on top of the ruins, not a real life dragon that is trying to attack the guy underneath.  The guy also looks like he's just sat down having a rest, he doesn't look like he's scared or hiding.  Hope that helps a little! Keep up the good work

Pixel Art / Re: [CC][NEWBIE] Game Boy Stone tile
« on: December 01, 2015, 07:56:26 pm »
Looks good tiling wise, I'm not too much help with the other bit :P
As far as big highlights being bad, they're not, it's more that things that stand out are bad when making a mass used tile, if you decided to put moss on one of the stones you would be able to pick that out when tiled and you would see the grid, you would normally have a few extra tiles that look different so you can mix them in with the normal ones.

Pixel Art / Re: Boat Game Mockup
« on: December 01, 2015, 03:13:34 pm »

Gonna start whipping this game up, any more feedback is greatly appreciated :)

Pixel Art / Re: What Am I Doing Wrong With This Isometric Sprite?
« on: November 30, 2015, 04:16:16 pm »
Looks like a good start!

Some things that look a bit off to me are the hand on the arm seems to be coming out the wrong way, unless he has his arm twisted, speaking of arms I think you should probably be able to see a bit of his left one.

The angle doesn't seem quite right either, it should probably be a little bit more top down,  I feel we can see too much torso/chest and neck, the neck especially would probably be mostly hidden by his head at this perspective.

I was using this dude as reference, seems fairly close to the stance you were going for.

Pixel Art / Re: [CC][NEWBIE] Game Boy Stone tile
« on: November 30, 2015, 04:05:06 pm »
I think you did a pretty good job first time round, and the dithered version also looks good, but I can still see where each tile is, due to the two big stones that you have and the bigger highlights they have, I tried a version making the highlights smaller and adding multiple smaller highlights to the same stone, I think it's kinda helped lose the grid.

The lighting you've done looks good for a top down type of light source, so I'm imagining it more as a floor tile rather than a wall, if it was a wall and it was lit by the sun or an overhead light, I would shift the highlights towards the top of each stone.

Your version on the left + highlights of what I tried to improve

Pixel Art / Re: Boat Game Mockup
« on: November 30, 2015, 01:15:23 pm »
Thanks for the feedback Pusty!

I've tried to address the masts, I re did the rock in the middle to look more rocky/mini icebergy, tweaked with the horizon. I tweaked the clouds too, I think they fit better with everything now.

I also went nuts and changed the sky and sea colour quite a bit and added in some reflections to the water to try and break up the straight line dividing the sky and sea and add a bit more interest to the water.

The thrown thing is a knife from the guy on the left, I was trying to do a spin effect, but if I put it where the clouds are then it gets lost, not sure how to make it stand out more, I tried an outline on it but it didn't feel right. I gave it a shadow anyway!

Pixel Art / Boat Game Mockup
« on: November 29, 2015, 02:04:26 pm »
Hi Everyone!

First time posting some of my own stuff on here :O

I've been working on a little boat game mockup, that I intend to turn into a simple distance/last as long as you can type game, I'm thinking you bounce back and forth between different 'lanes' dodging obstacles and killing enemies. It's nothing original or special just something for me to practice making a full game end to end, I have lots more adventurous ideas but just want something that I can actually complete :P

I'm a developer but I LOVE pixel art so have been practising trying to get good at it. Have done a few other bits and pieces but nothing that I've used for anything.

Semi happy with what I have here but it doesn't feel quite right(leaving out the game overlay for now, lives, score etc, as I haven't 100% decided on what the gameplay is yet), not sure about the colour of my sea or the clouds, they worked better with an earlier iteration, but not sure how to tweak them now. Pretty happy with my boats birds and people and though!

Oh, btw, this is my most favourite forum, you guys are awesome!

Pixel Art / Re: [WIP] [C&C] Legend of Bjark
« on: October 07, 2015, 08:08:21 am »
It's looking good!
The impact could do with more of an erm... impact :P
He doesn't really have knees to bend, but you could try getting his head down a bit and forwards and maybe extend his reach out a bit, try looking at some reference pictures of people chopping wood.

The blur effect seems a bit to heavy as well when he jumps up and comes down again, maybe focus it more on the weapon rather than the whole image.

Pixel Art / Re: [WIP] [C&C] Legend of Bjark
« on: October 06, 2015, 12:48:13 pm »
Looks really nice! Love the colour choices, they feel fresh.

Couple of things that bugged me about the animations without a weapon.

The cape flapping about looked like a tail to me rather than a cape when I first looked, the shape and movement didn't look quite right, if he's always going to be carrying a weapon though I guess that doesn't matter now :P

The idle bob up and down looked a bit strange too with the between the leg area. You have a 2 pixel high area for the "waist" when he bobs it splits into 1 for the waist and 1 for the bottom of the cape, but when he's running it's always two even though the cape is flapping out the back now. Maybe it's fine but looked a tiny bit weird to me.

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