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Messages - SlimEddie
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31
Pixel Art / Re: [WIP]Castle medieval buildings ideas
« on: December 02, 2017, 07:12:04 pm »
Thanks, I think I will stick to the one with water if it will look right in the bigger picture! :)

I kind of feel like the last castle is just plain too big.. not sure about it..
Any way I added some tent like structures, shades on dirt and such to make it seem less empty.
Also did farms in the different way - still don't like them, it is either color that I am not satisfied with or the farm land, not sure.
This is where I am at

32
Pixel Art / Re: Front facing sprite
« on: December 01, 2017, 01:12:25 pm »
in imgur you can copy link with img tag and use it in your post here - we will be able to see the image without going to the website

Edit: regarding your sprite - I don't think you can achieve what you want, it just won't look right and as I recall most of older games just used sideways sprite for running up and down


Just like that

33
Pixel Art / Re: [WIP]Castle medieval buildings ideas
« on: November 26, 2017, 06:32:58 pm »
Nice work mate!
Your castle and farm houses remind me of a board game.
google a game called Carcassonne.
I bet that you'll find some inspiration!

Thanks, looked into it, got inspired a tad more :)

This is where I am at right now with my castles


34
Pixel Art / Re: Hoping for general critique.
« on: November 26, 2017, 09:13:47 am »
for me when he is stationary the texture on the cloth moves so much that the cloth itself should move if you know what I mean ( the outline remains the same while texture looks like it is flapping )

35
Pixel Art / Re: Looking for ideas
« on: November 25, 2017, 11:01:29 pm »
for me trees are kind of flat and the stem of the tree should be shorter for this perspective :)

36
Pixel Art / Re: [WIP]Castle medieval buildings ideas
« on: November 24, 2017, 05:06:44 pm »
So I almost finished all upgrade levels for castle and Would love to hear what you think should be changed
Also with water or without water? which is better

37
Pixel Art / Re: Tileset for RPG
« on: November 24, 2017, 02:37:04 pm »
Going back to those animated mushrooms, am I the only one annoyed by the moving grass above the mushroom? other than that I love damn mushrooms, I mean in a artsy way  :)

38
General Discussion / Re: Me working as a pixel artist
« on: November 24, 2017, 02:21:04 am »
So here is my perspective buddy,
I am 21 y old 4 year electronics engineering student and I am quite adept in programming,
Making games was a dream of mine ever since I got into programming,
I started small, used game maker and made few little games there which are still up on yoyogames website - it was like 8 years ago,
Making games is not as fun as you may think, as somewhat of an intellectual person I enjoy puzzles and programming something like world gen gets me off, but I lack capability to finish my games past general mechanics - making games is nothing like I envisioned it.
So fast forward few years, I still sometimes work on games that I have not finished, and I also dabble in pixel art since I thought it is an easy skill to pick up - boy was I wrong, you may only need 16 pixels but color and placement make an impact - I admire people who can create beautiful pixel art.

I know I am all over the place in this comment but to sum up, you are in it because you think that you can make a game that will make you millions.. this is not how it works, you need huge commitment, a lot of luck and endless hours to make an impact.
You are better off finding something else with that attitude, eventually you will realize that every one who gave you advice here is right.

You just can't be a jack of all trades, pick something and put time into it.

39
Pixel Art / Re: [WIP][CC] Woman portrait
« on: November 23, 2017, 11:00:43 pm »
I see people above already spoke about color, I used to just leave same hue and desaturate color just like you did, first it may seem silly but it does make an impact, keep up good work :)

40
I still consider myself beginner, but this is how I envision it :)  :blind:



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