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Messages - SlimEddie
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Pixel Art / Re: MC for Platformer
« on: December 05, 2017, 04:52:42 pm »
Image is broken, update it :)

I'd say the water animation is fine, it's not too distracting.
So far, the thing that bothers me most is the lack of cast shadows : The different shading of roof sides indicates that the sun is to the right, then tall structures should cast a shadow to the left. Not much darker than the ground, not very long (let's say 1 pixel per 10 pixels of building height), just enough to make the vertical structure "pop" from the ground. And without dithering, since at this very low resolution, it would be a real "pixel soup".

Hey, sounds like a plan! just received sort of dream job so I didn't have much time to work on my game but I added shadows to every building where I felt that they were needed, also as said before I changed farmlands - not sure if for better or worse :???
I kind of like new farmlands, though they still pop a lot into the picture...
Now I am off to make water slightly more satisfying, this crude three frame animation kills me

Did a crude water foam anim just to see if there is a point in trying to animate it. What do you guys think, should it be just still or animate it?

Crude example


So I replaced sky with the ocean, but I wonder should I spend time animating seashore foaming waves or should I leave it static?
For now I'll go and try to fix everything else what we've spoken about

Having the sky visible in a 3/4 view like this looks strange. The horizon should be way, way off the canvas, so this looks like the earth just ends.

I think the plain solid-colour grass was fine. The scale here is too small for grass texture to be visible. If you want to add some variation to the grass, vary the hue in different areas instead of adding texture.

The fields are very high-contrast and distracting. I think it would be better to fill them up with more crops, so that the dark ground is not visible. The ground creates a lot of contrast, and makes the fields look sparse.

Thanks a lot, I did notice that skyline sort of makes it seem weird - gonna work on that!
Gonna try varying the hue on the grass the way it is done with sky, hopefully that improves things :)
Regarding fields, they do seem out of place, gonna try few different things to remedy that!

Thanks for your input, time to fix it ;)


Tried to dabble a bit with grass, now I am not sure if plain old one color was better or if this looks better

So I did a bit more and here is where I am at:

(Upgraded buildings)
I kind of like it and kind of don't - trees both satisfy me and placing them with overlaps kind of merges them...
Right now I am wondering is there anything I can do to the grass, since it is just plain color right now but the scale doesn't leave much room to play with...

General Discussion / Re: Music when working
« on: December 04, 2017, 09:19:51 am »
Well I have been wondering because I noticed myself that my productivity drops when I work with music, applies both to programming and pixel art... I usually tap out (sort of a short few second black out) and just stare at the screen as I subconsciously listen to the music  ??? but after years of doing everything whilst listening to music, I find the silence sort of distracting if you can call it so.. So lately I have been experimenting with just some guitar or piano subtle instrumentals in the background  :huh: seems to  distract me way less and fills in that empty void of silence..

General Discussion / Music when working
« on: December 03, 2017, 04:14:52 pm »
Hey guys I have been wondering if any of you use music when working on anything (especially on art)?
Would love to hear what you listen to! :)

Pixel Art / Re: An Item I made for a game I'm working on
« on: December 03, 2017, 11:53:52 am »

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