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Messages - nvision
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Meh.  Grow some thicker skin, or stop making art.  Criticism is par for the course.  The best professor I ever had in university was the same one who brought several students to tears with his critiques.  He's incredibly successful, and would cut through the crap to get to what needed to be improved in someone's artwork.

If you want to see "harsh," trying sitting in on some portfolio reviews at gaming companies.  Helm's advice will seem like the most gentle suggestion, in comparison.

Aside from this, forum use is a privilege, not a right.  If you don't like the atomsphere, try elsewhere or start your own.

General Discussion / Re: Pixelartist salary?
« on: July 04, 2006, 09:48:38 pm »
Since when is Calgary the middle of nowhere?

Okotoks is the middle of nowhere...about 1/2 hr from Calgary.  We have a big rock in the middle of a field, and a Wal-mart.  Aside form that, Calgary has the worst per-capita investment in the arts of any major Canadian city, and creative jobs are rather scant.

Anyways, a professor once said to me "You're only worth what you can negotiate."  If you feel your skill are only worth $11.50/hr, than that's all people are going to offer you.  If you think your skills afford you a better wage, then ask for it.  When a client hires you, they aren't just paying for your time, they're paying for the experience and investment that you've put into your talent.  Whether that comes in the form of post-secondary education, work experience in your field, or whatever, you have to define what you think your services are worth.

General Discussion / Re: Pixelartist salary?
« on: July 04, 2006, 02:04:47 pm »
Adam is completely right...  With freelancing in almost any industry, you're going to have periods of feast and famine.  When work is available, it's usually quite plentiful, and at that point it's best to accept as many jobs as you think you can handle.  I've had times when I've gone almost two months without work, and if I haven't saved up a good chunk form previous jobs, my wife ends up paying for everything (and that tends to make her a little irritable :P ).  You can start to burn out, working such heavy loads, but after you finish a big run like that, you can usually afford to take a little time off.  As Frychiko mentioned, working in-house is much better for your stress level than freelancing.  I live in the middle of nowhere, so freelancing is the best option for me, now.

In way of pricing, I tend to keep my rates between $20-$30/hr, depending on the client.  Having a static rate is rather foolish, because a lot of your work is going to come from independent developers, and often their budgets are very limited.  On the other hand, if you get a job from a larger developer/publisher, they can usually afford more, and will ask more from you in return, so you don't want to sell yourself short.

You can get salaried positions, if you're willing to relocate, or happen to live nearby to a development studio.  Again, pay can vary, depending on the size of the studio.  If you're looking for in-house pixel art work, I'd say your best locations for looking are in the SF area, in California, or in Great Britain.  Lots of little studios seem to be popping up there (along with some larger ones) and you might get lucky.

It's looking great Peter!
I can vouch for him too, having worked for quite a while on a few commercial projects  :)

Seconded :)  I worked with Pete for a couple of years, and he consistently put forth great artwork.  He's got a solid understanding of what it takes to make games, and has covered all areas of graphical content creation. 

Pixel Art / Re: Wander from SotC
« on: February 28, 2006, 08:35:48 pm »
The design looks fairly close, but I think it may give more of an accurate feel if you desaturate the colours a but.  The visual trademark of the series is certainly the washed-out, etherial environments and characters.  You could also work a little on anti-aliasing, within the pattern in his poncho and his skirt, as Helm suggested. 

General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: February 28, 2006, 04:16:59 am »
those paintings inteh tags are nice, but the tags are lacking... ALOT

It's actually just a TrueType font...I don't do graf-art, and my hand writing skills are terrible. :P

General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: February 27, 2006, 05:50:10 pm »
Amazing work, Helm!  Man, I was totally taken aback by those...the style reminds me very much of work I used to read in Heavy Metal (back when it was good).  I especially like the "wheel" pic (nice non-linear narrative), and the cable workers one. What publisher do you work with, and do they happen to ship overseas?  I'd love to pick up some of your books...

General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: February 27, 2006, 05:46:32 pm »
Fantastic works from all here..there's certainly an abundance of talent on these boards...speaking of boards, here's a few skate decks that I designed and printed for my brothers and cousin...

And here's a mock cover I made as a gift for my friend, for emceeing my wedding (he loves Mahfood, hence the style)

General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: February 24, 2006, 02:39:26 am »
Oi, Helm...I noticed in another thread you mentioned that you do comic work for a living...  Are you a penciller, inker, writer, ???  If you've got any of your work available online, I'd love to check it out.  I used to self-publish my own books, before I got into making games, but I'm trying to get back into the swing of things in my spare time.  Seeing other's work would certainly be a great source of inspiration...

Pixel Art / Re: Sprite miniatures for a pixel based novel
« on: February 16, 2006, 11:08:08 pm »
I think they're supposed to me mech heads...but at that size, without much definition. they're just looking like odd doodles...

Perhaps try making them again with a directional light source...that should help define the form at least a little.  BTW, pixelling a graphic novel seems like a hell of a lot of work...having edited a couple of them, and knowing the time that goes into one, I'd say web comics are a better venue for pixel work.

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