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Messages - coldmage
Pages: 1 2 [3] 4 5 ... 8

21
Pixel Art / Robot Animation: Spawn
« on: February 08, 2017, 10:55:10 pm »
Essentially this character is supposed to deploy an enemy, but the animation feels very weak at the moment, and it doesn't loop back to it's original position very well:



(don't mind the color of the enemy coming out)

22
Pixel Art / Re: Chest opening animation
« on: February 01, 2017, 11:16:06 pm »
Thanks for all the critique! I tried to add the bounce to the beginning and end of the animation:

23
Pixel Art / Re: Chest opening animation
« on: January 29, 2017, 10:15:28 pm »
I removed a frame from the animation, do you think that did the trick? 


24
Pixel Art / Re: Chest opening animation
« on: January 29, 2017, 08:45:16 pm »
Thanks for the critique dotodrymo! I rounded out the chest, and also added a little bit of bounce to the animation, as seen here:

25
Pixel Art / Chest opening animation
« on: January 29, 2017, 04:13:59 pm »
I have this chest opening animation, but I feel it is lacking something. Tell me what you think:

26
Pixel Art / Re: Robot Animation
« on: December 07, 2016, 10:30:06 pm »
Is this what you mean by rotating the body?

27
Pixel Art / Re: Robot Animation
« on: December 07, 2016, 09:46:39 pm »
Thanks for the advice MysteryMeat! Do you mean like this:

28
Pixel Art / Robot Animation
« on: December 07, 2016, 09:24:13 pm »
This the robot I have been working on. I am discontent with the walking animation however:


Advice?

29
Pixel Art / Re: Goatman Games logo [WIP]
« on: August 17, 2016, 02:29:02 am »
Here's a version I have grown rather fond of:




30
Pixel Art / Re: Goatman Games logo [WIP]
« on: August 16, 2016, 10:58:16 pm »
Thanks a ton jun your edit is really good. I am a little unsure about the full shape look. I tried to work on the snout, horns, and amulet the most since those seemed to be some of the better aspects:





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