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Messages - Dnilb
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11
Pixel Art / Re: [CC] Pig on hoover bike
« on: May 04, 2021, 01:46:42 pm »
Thanks for all the help, I ended up using polished version made by @fskn.
Here's my attempts at animation:

I think tank looks fine, not so happy about flag movement on motor enemy.

12
Pixel Art / Re: [CC] Pig on hoover bike
« on: May 03, 2021, 09:22:10 am »
I didn't fix the pixel ratio yet, trying to get sprites to stand out first:

-New flying enemy
-Hover bike and bandana recolor
-Added black outline to all enemies

Is this any better?
Imo black outline looks fine on hover bike but not so much on tank and flying enemy.

13
Pixel Art / Re: [CC] Pig on hoover bike
« on: April 29, 2021, 03:11:30 pm »
Just to clarify, backgrounds are not made by me.
They were provided by client, I made characters before I received them.
(I only knew that the theme is supposed to be post-apo)

14
Pixel Art / Re: [CC] Pig on hoover bike
« on: April 29, 2021, 12:16:12 pm »
This is what I ended up with:

15
Pixel Art / [CC] Pig on hoover bike
« on: April 19, 2021, 09:33:01 pm »
I am making pig enemy for my game, I want him to sit in a hoover bike, this is what I came up with so far:
Looks odd but I can't really tell why, is it the color choices or the shape of the machine?

16
Pixel Art / [CC] How can I make background tileset more interesting?
« on: September 21, 2020, 02:45:56 pm »
Background tileset:

How it looks ingame with lighting and other elements: https://imgur.com/a/1KzYJsR

I tried more brick variations, cracks aswell but it still looks bland and boring.
Any ideas how to top it up a notch?

17
Pixel Art / Re: [CC] Run Animation
« on: March 15, 2020, 07:58:06 am »
I'm just curious. Did you use a particular reference or tutorial as a basis for your run animation frames?
https://pinterest.com/pin/351773420889732210/

18
Pixel Art / [CC] Run Animation
« on: March 12, 2020, 12:08:29 pm »
I created run animation for my character based on 8 frame run cycle that I found in google images.


Arms might be too big compared to idle, does it look alright?

Also i feel like there's something wrong with his legs, seems like only front leg is in light source.
How can I improve it so that back leg is more readable?

19
Pixel Art / [WIP][CC] Robot character for platformer
« on: March 01, 2020, 06:30:20 pm »
I am creating platformer game for my masters, design wise I want him to look something like this:


For sure something could be improved here, so as always I seek your guidance. :P
Still not sure about art style, I was considering black outlines earlier.

v2:



TEMP




































































20
Pixel Art / Re: [Feedback] [WIP] Character sprite for platformer game
« on: November 07, 2019, 06:27:30 pm »

That looks much better, thanks.
I am about to work on animations, but I still wonder if those few pixels on chest are improving the sprite or not:


(Also area where skirt meets the torse look kinda weird?)

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