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Messages - RadicalDreamer
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Pixel Art / Re: [WIP] Podracer
« on: July 17, 2015, 11:41:57 pm »

Pixel Art / Re: [WIP] Podracer
« on: July 17, 2015, 11:07:59 pm »
New edit is a good starting point.

Humble Bundle has Spriter Pro this week, together with Cosmigo Promotion and Spritelamp. If you want something like this in a game, I suggest you grab it.

Use sprite lamp to dynamically generate shadows, which fixes the issue of the light being adjustable. Use Spriter Pro to animate it, which will make it a breeze. I think Spriter Pro has mesh deformation, which will even allow you to rotate the ship on its side.

Here's something I did, similar to how Spritelamp works
What's suppose to happen on that link? I don't think it's working for me. I just see a blurry static image  ???
Checking it on on youtube. Pretty cool  :P I was considering doing something a similar way, maybe not really, but sorta where I just shade the whole image in grayscale, then worry about colorizing  it later.

To get it to look most like you see on a monitor I would think glossy paper because that will take in more light, but it can cause a really bad glare. I like glossy paper mostly because it has sharper edges. Matte paper can be nice, but it will keep the colors muted and they won't look as bright as on the screen. And unless your monitor is calibrated right no matter which paper you choose it might look funny to you when you print it.  If it's going to be framed behind glass then glossy paper isn't even an option. :) On the flipside, nude glossy paper loves dust and you can scratch the coating when trying to wipe dust off. So behind glass = lots of glare, no glass = picture gets dirty easy. So I guess try to find a bright matte paper :P

Pixel Art / Re: [WIP] Podracer
« on: July 17, 2015, 10:21:11 pm »

Pixel Art / Re: [WIP][C+C] Waiting for Godot Scene
« on: July 16, 2015, 09:14:42 am »
I actually like how so much of the sky is showing. I think sometimes the rules are meant to be broken.

Cooool! Is the fighting going to be like The Last Remnant, where you give general orders like (Attack & Heal, Full out Attack, Attack and Conserve Mana) to each squad? What about a story? Elevation? Are those the final unit designs, or just placeholders until you have original graphics? This is literally my favorite rpg genre. You should also consider "Leader" units that can buff the stats of the squad and use special leader-specific skills. I own almost every 2-D/3-D tactical rpg on the PS2 :) I'd buy a new PC to play this if you pull through. Don't judge. My PC is old  :P

Pixel Art / [WIP] Podracer
« on: July 16, 2015, 07:42:20 am »


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