I had fun with the last one so I made an edit for this one as well!
I can tell you've improved but you're still very fond of the black outlines 
Don't forget to add more depth by highlights and shadows and offset things like the frame of the door so it looks more 3D.
Also, night time colors should be more exaggerated!
I figured light would come from the window, so I made flat surface that faces away from the window darker.
I also tried to add some highlights to get the effect of moonlight..

I notice a lot of you guys get really lighting-happy with graphics, but I think in the context of graphical assets that are supposed to be part of a game and not static scenes, when giving them a well-defined source of lighting, it means there needs to be edited versions of the same assets depending in which environment they are in.
Oh noes, what's under her bed?