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Topics - Helm
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51
Pixel Art / PSYGNOSIS LOWYLER ISN'T MESSING AROUND
« on: September 20, 2006, 12:13:28 am »


The edited for newsbox version can be seen above us all. This is based on a similar sketch by Graham "Ironshins" Lackey, whose company I enjoy on the internet for a number of years running. The colors are the c64 palette, which again proves it's the best 16 color palette in the world, and can tackle any sort of color scheme. However no other c64-specific restrictions, this is PC pixellin' with the c64 palette, just because I can do it. This was kinda fast work to celebrate new forum, but hey, here we are, might as well do stuff!

Edit: I guess, for the uninitiated, I should stress this is a homage to memories from our childhood that will never leave us. Roger Dean design, originally, now the domain of anyone who has ever played any of their wonderful, broken, aesthetically compact games of old.

I now see the markings on the owl aren't accurate at all, so I might edit to get it 100% later.

52
Pixel Art / Eve - c64 hi-res slicepixel work.
« on: July 25, 2006, 02:56:12 pm »


c64, 320x240, not widepixel, 2 colors out of the c64 16 color palette, for every 8x8 character element. Using my own slice tech on what is the aesthetic foundation of Chunk Funk pics, as made originally by ptoing. This time this goes to show the slices can be used also for good, not only for evil.

This is a finished work, and one that I would only very hesitantly edit. Critique is welcome, but will probably apply to newer work than this. This was made very fast and following a mood that was fleeting, so although I know I can 'fix' things here and there, I am reluctant to go over it with an eye for technical merit, as this is not empty art for me where I can do this easily.



solar prepared palette variation by Ptoing. Also, extra thanks for the inspiration and help to him.

53
Archived Activities / Next Commercial Critique (July) Suggestions
« on: July 07, 2006, 07:17:28 pm »
This ain't my gig but since goat has gone missing, this be the place to post your choices.

If it were up to me we'd talk about Captain Blood or something else with absurd 16 color overall palettes, or maybe Creatures for the c64 or Exile for the bbc macro, but let's again go with what the people want. So place your suggestions!

54
Pixel Art / Let the computer aesthetic burn your mind!
« on: June 08, 2006, 10:09:42 pm »
so ptoing had this stylistic idea, we persued it in different times. The theory is, only BLACK, RED, GREEN, BLUE allowed. High res sorta is needed for any result to occur. Otherwise, good luck.



this is what I have so far, it's of course, a WIP. Helmet's the most done thing, with flame and all. The far arm is worked on a lot, there's some strange alchemy with colors to behold there, working like a dot matrix printer or something. All this is terribly exciting if you're a CA nerd... like I am, I guess. Otherwise I guess I'm just burning eyes here!



50% size auto-optimize palette  in pro motion wields this, with the strange automatic gradients. But they give me an idea and I'll do the red thing on the leg, and the towards black gradientation. Anyway, fun fun fun!

Post complaints.



Ptoing also CGA'ed the WIP. I love the pink helmet. This 'brick' dithering is a new idea worthy of investigation.

55
Pixel Art / NIKOLA TESLA, MAN OF SCIENCE
« on: April 20, 2006, 07:42:41 pm »


woo look at helm work on his wip and try to make sense of his strange color choice!

Early wip, critique welcome

oh my, almost forgot! reference used http://www.nic.funet.fi/pub/sci/electrical/tesla/pictures/misc/tesla1.gif although just eyeballing. Likeness is secondary in this piece. EXPRESSING THE AWESOMITY OF TESLA SCIENCE is the primary goal.

56
Pixel Art / C64 grayscale AA practice
« on: March 31, 2006, 11:03:55 am »


I was tired but not sleepy, bored but not procrastinating, etc. This is mainly aa practice in widepixels, which require different skills from squarepixel AA, but I decided to make a piece of it. About one hour of work. No reference for the face.

57
General Discussion / Thomsonsoft - I'm OK
« on: February 05, 2006, 03:28:11 pm »
http://www.derekyu.com/  read. It's hilarious. The game's fun. Spritage by artist Derek Yu who rocks. Gustav did additional graphics. I love the internet sometimes.

58
Pixel Art / Have you seen the Yellow Sign?
« on: November 24, 2005, 02:01:32 pm »


self-portrait, that's the finished image above.

Steps:




step 1 was noreference, just clocking out shapes and where things would be, employed mirror for step two, lots of fixes, tweaks, and some light study. Step 3 is where I start clocking down colours, pretty ambitious colour theory employed, pep helped on irc. Step 4 and 5 are rendering rendering rendering. Step 6 is where the stencil yellow sign is applied, and that's it! Finished! This is a continuation of the 'every colour everywhere' colour theory I've stolen from Cyclone ( and well... Max Ernst, really ).

Comments and critique welcome, from blatant to nitpick, to style suggestions and what have you.  If something's really wrong, or a comment really illuminates, I'll go back and edit/fix.

59
Pixel Art / TRVE MASTERS OF NEBULAR FROST - unfinished indefinately
« on: November 01, 2005, 05:09:49 pm »


I've been making this for a long while, then I got a job and no longer had the time or inclination for it. Demoscene artwork takes a lot out of you. I will not be finishing this it seems. If I ever make another 640x480 pic, I'll dedicate the effort to a theme that I find more substantial and varied and fun to work on. This is all pixel art of course, but some pro motion tricks have been used. It's posted as is just so it doesn't rot in my harddrive forever. I think there's merit to a lot of how the face and the little part of the hair that is finished is made, maybe the chest a bit. some 64 colours, not optimized ( could get it down to 42 or something, maybe even less if I wanted) and not colour-corrected or contrast enhanced. Zoom in to at least x2 zoom for appreciation of the finer points and tints.

oh well.

history:

www.locustleaves.com/lolmetal.png
www.locustleaves.com/lolmetal2.png
www.locustleaves.com/lolmetal3.png
www.locustleaves.com/lolmetal4.png
www.locustleaves.com/lolmetal5.png
www.locustleaves.com/lolmetal6.png
www.locustleaves.com/lolmetal7.png
www.locustleaves.com/lolmetal8.png
www.locustleaves.com/lolmetal9.png
www.locustleaves.com/lolmetal10.png
www.locustleaves.com/lolmetal11.png
www.locustleaves.com/lolmetal12.png
www.locustleaves.com/lolmetal13.png
www.locustleaves.com/lolmetal14.png
www.locustleaves.com/lolmetal15.png
www.locustleaves.com/lolmetal16.png
www.locustleaves.com/lolmetal17.png
www.locustleaves.com/lolmetal18.png
www.locustleaves.com/lolmetal19.png
www.locustleaves.com/lolmetal20.png
www.locustleaves.com/lolmetal21.png
www.locustleaves.com/lolmetal22.png
www.locustleaves.com/lolmetal23.png

last one more recent than one posted, but not in a significant way. if anyone needs they can make this into an animation or something. There's interest in how I work with flatshaded polygons sorta

EDIT: actually, lolmetal23.png is quite more advanced than the first image. here's a full post for posterity:


60
General Discussion / Pixelation Complaints
« on: July 29, 2005, 08:21:40 am »
Among several others. I took issue with a lot of stuff going on at Pixelation. I always felt it was a terrific forum, particularly in that it was well-known enough to bring occasional visits from publishers and developers. Because of that it's also the reason I got my first paid pixel gig. But the moderating was downright juvenile at times, and usually overbearing. I guess I always kind of hoped for a forum with the renown of Pixelation, and the atmosphere of Pixeldev.

I am quite curious on what stuff you took issue with on Pixelation and I'd like you (and anyone else who feels the same way) to discuss these issues openly so we can hope for a better pixelation when it comes back online. I didn't want to potentially derail and also negatively charge the welcome thread, but it seems we have baggage that I do feel should be resolved. I personally never saw pixelation moderation go juvenile, although I can see the overbearing aspect, I guess. Morganne, you sals or whoever else felt pixelation had problems, be it with the mods or the attitude of the boards or anything else, this is be the place to constructively discuss them.

I note that I am not currently a pixelation moderator, just another pixelation user, so this isn't a 'mod trap' hehe or anything of the kind. As long as it's a civil discussion, anything goes. I can only hope we can resolve the issues that arise. Pixelation shouldn't just be a 'popular board' as you say, to score pay gigs, that's not it's function. Pixelation should be a place old-standing members like sals should feel welcome to, and maybe even at home in.

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