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Messages - kullenberg
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31
i just dont know how to animate a gun rreloading and character movng and stuff

Try first, then ask for help. Even if it turns out really bad you atleast have something to improve on and a starting point for discussion. A crappy stick figure is a million times better than a blank canvas. You can't improve on nothing. The technical side of art is all about doing your own research and thinking. You can't expect people to hold your hand every step on the way and frankly you come across a bit lazy if you can't even bother to make an attempt.

32
Learn how to use google, find some beginner animation tutorials, make some attempts of your own then come back ;)

33
Pixel Art / Re: Pal hires works - what to do now?
« on: May 27, 2016, 02:41:24 am »
By the way, I just saw your process pic for the image. I think you had some really cool shapes for the buildings that got lost. They had a less flat design and a more emphasized volume, but they looked on point.

34
Pixel Art / Re: Pal hires works - what to do now?
« on: May 27, 2016, 02:37:49 am »
Very nice work. Getting a Syd Mead vibe here. Especially like the intricate shapes of the back of the car. Very 80's, in a good way.
I think you want to separate your foreground and background a bit more. Here is my attempt:



35
Hi, that sounds interesting. Do you have a e-mail adress where I can reach you?

36
Pixel Art / Re: D-VA (overwatch) Fanart
« on: May 27, 2016, 12:04:34 am »
The standing pose looks a bit off and deformed, as if she's a disabled person who usually sits in a wheelchair. Here is my suggestion for a more natural looking pose, take what you want from it :)



37
Pixel Art / [C+C] KoF style pixel portraits
« on: May 26, 2016, 07:24:55 pm »
So this is a commission I got from the job section on this forum.  :)

I got reference pictures for the faces and the rest is pretty much from imagination (and a few awkward shots taken in front of my bathroom mirror a reference) with The King of Fighters 2000 portraits as a style guide. Obviously I made the faces a little more realistic to get the likeness while also beefing them up a notch. I stole the colors of the gi from the KoF art and imitated the style of the folds etc. I wasn't trying to get a perfect match to the style, just something similar.

Anyway, I'm pretty pleased with how it came out overall although as always there are tons of things I could have done better. I feel like I need a fresh pair of eyes now though, so any crit would be super useful. The commission is finished, so I'm not going to make any major revisions but I'm willing to make a few tweaks if it can help me learn something new and take it to the next level.

edit: I decided to split the portraits into separate images for ease of viewing








38
Pixel Art / Re: Walking animation too stiff?
« on: May 06, 2016, 04:54:08 pm »
Are you using reference? If not, why not? Doesn't look like a walk to me, he's just wiggling his toes basically. I mean the sprite is barely moving.

39
Good idea, didn't think to try that and it worked. Any idea what could be causing it?

40
Hope this is the right place to post this, anyway since a while back now scaling art by clicking no longer works using Chrome for me. Works fine in Firefox and Safari though. Is it just me or does this happen to anyone else? Can I fix it? ???

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