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Messages - Silenia
Pages: 1 [2] 3

11
Pixel Art / Re: Oddly shaped ship shading help.
« on: June 07, 2017, 01:38:37 am »
Image isn't showing (you need to use the url that has 'http://i.imgur.com' in it, not the 'http://imgur.com/a/' one. If you can't find that one among the sharing options, or can't find the sharing options at all, and you're at the /a/ one, right-clicking the image and selecting 'copy image location' works too).



Not a bad start. :)

One thing I notice is that the section of the wings between the 'body' and the engines doesn't quite match the angle or width of the external-most wingsections.

You're also using more colours than necessary: the image has 64 of them while you would be able to reach the same effect you currently have with maybe 9-12 of them. (3-4 blues, cyans and greys each should be quite sufficient for this until/unless you get to further shading. Even so, I'd increase the contrast between them some, and it's probably also possible to have one of the light cyans/light greys be the same shade and use it for both.)

As for further shading, there's a few things to keep in mind. Light (including direction, brightness and colour), shape (which determines where light does or does not hit and thus where there are shadows--combined with direction of light, at least) and material (does it absorb most light? Does it strongly reflect? Does light pass through it?) Before going too deep into further shading, though, it'd be a good idea to reduce the colours you already have, else you likely end up with an unmanageable number of them.

12
Pixel Art / Re: Wanting to Push my Character.
« on: January 22, 2017, 09:08:36 pm »
Did a quick (and somewhat sloppy) edit of the face (and a slight bit of hair) area.



Beyond what's easily visible, I also got rid of the brown (#38231c) around the eyes. It wasn't used anywhere else and one of the purple shades already in use (#3c1b23) is near identical.


13
Pixel Art / Re: [C+C] Walking Animation
« on: October 18, 2016, 09:26:47 pm »
Generally, when people run, they lean forwards. At most, they keep their upper body more-or-less straight. He's got his shoulders and upper back pulled back.

14
Pixel Art / Re: [CC]/[WIP]-ish: Warrior with spear
« on: May 20, 2016, 05:27:42 am »
Not so much a girthier gentleman as a very masculinely-built woman. (Character from a story I'm writing, figured I might as well use it to get in some practice with actually depicting humans through pixel art, as I usually stay mostly in the landscape and similar area. Anyway, in-story, folks presume she's male with some frequency, so looks like I depicted that well enough. Probably would've been helpful to actually state that before. Whoops? :-[)

As to the arm, hm, any chance you could be a bit more precise in where it looks off? I've been staring at this piece long enough that everything looks "off" if I choose to focus on it for more than three seconds right now. XD

15
Pixel Art / [CC]/[WIP]-ish: Warrior with spear
« on: May 20, 2016, 01:35:32 am »
Background/scenery is still somewhat rough, and the shadows (angles, sharpness of shadow v. amount of ambient lighting, absence of shadows cast by clumps of grass) are still a mess.

Pretty sure something is off with the anatomy near the upper leg/low back area, too. Not sure exactly what, however.


16
Pixel Art / Re: [WIP] Simon Character
« on: March 20, 2016, 11:23:36 pm »
Anatomically speaking, those arms are quite off. Either he has his elbows at about 2/3rds down his arms, or he's suffering from some nasty fractures in his lower arms.
He seems to have no left wrist (our right), as his lower arm goes straight to the hand without noticeable thinning. The higher part of his lower left (again, our right) arm also happens to be thicker than the part of his upper arm just above the elbow.

17
Pixel Art / Re: My First Attempts
« on: February 28, 2016, 06:37:45 pm »
Looking good!
I agree with Pusty, that golden egg looks *good*.

The new blade is an improvement for sure. I would personally extend the hilt a little, because compared to the guard it looks a bit small, but the current length isn't necessarily wrong either.

The strawberry definitely reads like a strawberry. :) The noisiness hasn't been quite solved with your edit, though. The seeds interfere a bit with the shading, making the whole of it look more like the strawberry has a lot more seeds on that side. The lightest shade of pink is also nearly indistinguishable from the lightest orange/brown shade.

Because the strawberry already has a lot of "lone" pixels for its seeds, it would probably work better to keep the shading more connected. Made a very quick (and thus neither polished nor perfect) edit to show what I mean. Edit was done in a hurry and thus isn't polished. Can be done much, much better, it's just to show the difference in "noisiness" with more connected shading.



(Also slightly lengthened the handle on the sword to show what I meant there)
 

18
General Discussion / Re: Official Pixelation Skin!
« on: February 25, 2016, 12:49:45 am »
Indigo, you're welcome. Figured you couldn't fix what you weren't aware of, so reporting it seemed the sensible thing to do.

Beyond the few issues here and there--and there's certainly less of them than I'm used to from different communities--the new theme certainly looks good and works well. Thanks for all the hard work! ;D

19
General Discussion / Re: Official Pixelation Skin!
« on: February 24, 2016, 10:54:33 pm »
Certain posts tend to get squeezed to the side pretty badly. Seems to be related to the length of the poster's "personal text". (Or whatever that customizable text field below the avatar/postcount/karma is called)

Happens in Firefox 44.0.2. Can also confirm for IE 11.0.9600. Windows 7. Could check Chrome, Safari & Opera when I'm back at home, but suspect it happens across browsers.

Happens here, among other places: http://wayofthepixel.net/index.php?topic=17772.msg158549#msg158549


20
Pixel Art / Re: Flowers
« on: February 23, 2016, 01:13:38 am »
Yup, context always helps. :) Glad to hear they read well.

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