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Messages - eriophora
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11
Pixel Art / Re: Pig [CC]
« on: May 21, 2018, 11:26:51 pm »
I think you just have some slight perspective issues. Please forgive how rough these edits are, as I didn't have my tablet set up for them :) Here are a couple thoughts as to how you could edit the pose and anatomy to make more sense.


You'd probably also want to move the back leg back a bit more and elongate the torso a bit compared to this edit.


chest armor piece would need to be "tilted" to be more in line with the head here.

12
Aaa yes I see!! I was considering to do this, but just thought I wouldn’t manage to make it look as good. I felt kinda bad for not doing it myself but also liked your edit too much to just drop it :( I agree with the other guy tho, his edit might be really realistic and 3D looking, but it doesn’t really fit the image XDD yours really matches with the style I am going for. Anyway, I am going to try. Also, did I do well with the other remaining fur?

Whether or not you think that someone else's work is better than yours has no bearing; to take someone's edit and claim it as your own work is plagiarism, just like they teach you in English class when you're writing an essay. Obviously no harm was meant here, but keep in mind how you'd feel if someone took your own work to claim it as theirs. It's just not a nice thing to do.

Anyway!

Try applying the ideas for the balls of fur in the references linked above to the individual tufts on your creature. Consider the tufts independently rather than thinking about overall texture. Think about how light will fall on each tuft, and shade according to that. The only way to get better at visualizing is to just keep trying and seeing what works well!

13
Pixel Art / Re: [Feedback] Girl with pandas
« on: January 23, 2018, 02:30:03 am »
It might help to make the edges of the rug thicker and put a shadow under them near the wood floor. The little wrinkle is a prime place to do this, too! Right now, the rug appears extremely thin, and the easiest way to change that is by increasing the depth of the edges.

14
Pixel Art / Re: [Feedback] Girl with pandas
« on: January 20, 2018, 11:20:39 pm »
You might want to try using a reference to get the foot/leg positioning correct. The first thing that sticks out to me is that the top of her foot should be flat to the floor rather than perpendicular to it - that looks very uncomfortable there!


15
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 20, 2018, 11:05:22 pm »
I would honestly recommend focusing on the background first, figuring out the room's overall perspective and scale, and then coming back to the statue. Right now you have oodles of perspective problems. After you've finished the background room, draw the cat statue on top of that in a new layer.

16
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 18, 2018, 04:07:50 pm »
Would it be possible to see the background your intending on using to get a better idea of the overall perspective and how this will fit in? I'm having some trouble visualizing the overall look you're going for.

17
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 17, 2018, 10:09:00 pm »
I would recommend choosing a general light source for all of your game assets to keep them cohesive. If you're going to have a bunch of environmental lighting... you're going to have a much more difficult time making your assets look good unless you want to have multiple versions of each with different light sources.

Right now, you're getting bogged down with texture. It's too much and it looks messy. When you have a light source, you can shade to suggest texture without it becoming overwhelming.

I also recommend using more of a stone-coloured palette, as your statue currently looks like it's made out of dirt or mud.

This thread: https://pixelation.org/index.php?topic=19686.0;all has a great progression showing how to go from noise to having suggested texture by utilizing shading and a light source.

18
Pixel Art / Re: [Feedback] Human anatomy + Wood texture
« on: January 16, 2018, 09:01:11 pm »
Oooh, that looks great! The wood texture is miles better. I also like how you made the wings along the back more like translucent dragonfly wings rather than them being fairly ambiguous - I honestly thought they were meant to be leaves of some sort before, so that's a definite improvement.

19
Pixel Art / Re: Old Sea Captain Portrait
« on: January 15, 2018, 08:50:10 pm »
Happy to help! Can't wait to see the next version :)

20
Pixel Art / Re: [Feedback] Human anatomy + Wood texture
« on: January 15, 2018, 08:49:29 pm »
The wood texture felt a bit noisy to me, so I tried my hand at cleaning that up a bit. I'd recommend focusing more on the whorls of the wood, and how the light shines on those, rather than on trying to create specific texture.

I rounded out the face a bit, as the jawline felt extremely cartoon-y compared to the rest of the image. I added a reddish-purple to the lips, freckles, and eyeshadows.

I increased contrast on the hair and other foliage, which I'd say is something that you can take or leave since it does dramatically change the overall feel.

Anyway, hope this gives you a few new ideas!


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