Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - transilience
Pages: 1 2 [3] 4 5

21
Pixel Art / Re: Astronaut
« on: January 29, 2016, 04:20:25 pm »
wow thanks a ton Mr_HK_

with the tracking details, are those not only just for having a reference point when moving the parts, but also added detail to the suit itself?
is that what you mean by "furniture and materials"?

Thanks for the edit, i'll work on the anatomy some more, although I don't want *him* to be getting too big and bulky, there's supposed to be surprise metroid style twist if you get me :)

Thanks again for the advice about the stance and legs, I wanted the astronaut to feel like there is weight to that pack so i kept the lean slightly in, do you think the "looks heavy" takes away from the overall structure?

22
Pixel Art / Re: Titan on Throne
« on: January 29, 2016, 03:06:41 am »
maybe it's missing some kind of stand for the feet, not to mention all the other backdrop


23
Pixel Art / Re: Astronaut
« on: January 28, 2016, 06:46:05 pm »
I have a new shaded and slightly fixed up version:



Working on frames of the animation, hope to have some up here soonish!


24
Pixel Art / Re: [CC][WIP] Pixel Bushido : 2016 Greeting card in progress
« on: January 28, 2016, 06:30:53 pm »
Really great stuff, very professional and obviously speaks for itself in terms of technique and detail.

It's great to have you here, would love to see your opinions on the pieces of those of us who are newbies to the craft.

25
Pixel Art / Re: [CC] Pixel art pig animations from Pigsodus
« on: January 26, 2016, 07:43:20 pm »
The design of the pig is cute, and i think for the most part it is a pretty good piece.

I think the feet move too fast and you can't really see how he walks/runs across the ground.

26
Pixel Art / Re: [WIP] game tiles and sprites
« on: January 26, 2016, 06:57:40 pm »
Since you humbly admit to not being an artists, your initial priority should be in studying references.

Find all the pictures of castles that you can and study their natural construction, then find all the pixel artwork of castles that you can, study how that artists composed their work, decide what you think worked and what didn't, try to make some practice pieces mimicking their techniques.

You're pixel art is fine if that's the style you are going for, but based on your post I think you want to refine your skills and add more detail and depth to your art. At this point, start considering yourself an artist, and start working the way an artist would, by practicing and using references and re-working your previous pieces.

Really take objective looks at your work and think about what doesn't look right and why, so lets take a quick look:

Picture 1 - Palette, your right on, the palette is a bit monotonous and the picture is blending together except for the bright white guy in the middle. Use some brighter browns, closer to yellows for the table and door, there's a copule windows in the picture, maybe they create some light rays in the room? Consider where you want the light source to be outside and inside, speaking of which, you've got a fire up on that wall, consider the radial glow from this fire also! Maybe the floor of the castle needs a rug or some different color stone?

Picture 2 - again consider your light source, the rocks around there seem to all have their own individual light source, remember that the shape and structure of objects like rocks can block light from hitting lots of other parts of the rock. And other thing to consider is proportions, you're using a rather small scale for your pixelart so take a look at other small scale sprites, they manage proportions of the character and environment differently, some details are omitted while others are exaggerated since you only have a single pixel width for things like the arms and legs of the character or props.

27
Pixel Art / Re: [C+C] Game Character
« on: January 26, 2016, 06:31:05 pm »
It's looks pretty good in the body, except maybe a bit too dark, try to brighten the highlights more.

As far as the side view I think it's the helmet, it looks as if your looking at it straight on from the side instead of from above as is your perspective.

This seems like the "Pokemon" Gameboy character persepectives, so it's a bit tricky, but you need a slight angle adjustment on the helmet I think:

I found this that kinda highlights the issue but it's only from the front view:

28
Pixel Art / Re: Astronaut
« on: January 25, 2016, 11:17:27 pm »
Thanks for the help!

Holidays kept me busy but I'm trying to spend more time pixeling now.

Here's an update with as many changes as I could remember to do -



I used a dark BG first time because the astronaut will be on a semi-dark background of space (and some nebula to brighten things up).

I'm working on animating him but it's early stages, if you see anything else that needs fixing let me know!


29
Pixel Art / Re: Bruce Lee Portrait
« on: January 25, 2016, 11:06:11 pm »
Use the reference image next to it to see how to better represent Bruce Lee's likeness:



You can see that the face isn't quite right eh?

The eyes on yours are too small and the nose juts out too far.

32 has a lot of good points, but in this case I think his face has a rather stretchy look to it from this angle, perhaps only shorten it down a bit.

The area around his side burns needs a bit of angle adjustment, on yours it's wider and more rounded.

And the face lines are too long.

30
Pixel Art / Astronaut
« on: December 20, 2015, 07:12:33 am »
Just looking for general C&C on this little astronaut guy.

I want to animate him so his arms and legs move around.



Update GIF timeline -


Pages: 1 2 [3] 4 5