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Messages - setz
Pages: 1 ... 4 5 [6] 7 8 ... 22

51
Pixel Art / Re: [WIP] 16x16 NES Portraits
« on: October 16, 2009, 01:21:41 am »
Updated again, finished up the CHR page, made a little mockup with the borders/font/etc

52
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 15, 2009, 09:02:10 pm »
I don't think sitting on a tile for a day or two should be that big a deal, I finished a bulk of both of mine in one day but decided to wait until the next day anyways, to catch flaws and touch it up with a fresh eye. The progressive revelation sounds interesting, but either way, the wait to see everything is what makes it really interesting, I think.

anyway ptoing, thanks for the replies. I'd like to do some more tiles but I just don't think I'll have the time this week so I'm looking forward to seeing what you guys come up with!

53
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 14, 2009, 04:05:50 pm »
87 - Done

Is there a limit on how many tiles we can do?

54
Pixel Art / Re: [WIP] 16x16 NES Portraits
« on: October 12, 2009, 01:38:11 pm »
Only a few of these are known characters, Dr D. Most are just spur of the moment doodles, and a couple are ones only me and maybe a few others would recognize. The known characters so far are Mario, Luigi, Sonic, Link, Hitler, Santa, Megaman, Slime (DQ), Lion-O. A lot are inspired from other characters, like the Gnome, Cyclops (I dig The Odyssey), animals, some are stereotypes, ethnicities and professions. Really if I had too, I don't know if I could think of 64 known characters.

Yeah, I haven't messed with the palettes since the second update, they're pretty much set in stone, now. As for the mess of colors, some of them do look pretty jumbled at 1x zoom, but I really wouldn't recommend viewing these on anything less than 2x zoom at 1024x768. I'm not sure if this forum has issues viewing zoomed pixels without blur (I never get blurred pixels anyways), so if it does, you can zoom cleanly here.

As for spacing them out, I think I'll do just that, once I get them all done, make a window/border to place them in, and spread them around on a larger canvas. I'm making these in YY-CHR through wine, and for whatever reason, the copy+paste feature is broken, so spreading them out will have to wait until they're all completed.

55
Pixel Art / Re: [WIP] 16x16 NES Portraits
« on: October 11, 2009, 11:23:34 pm »
Thanks gil, and yeah something bothers me about him too, his eyes mostly. I gave him a bit of a touchup, also did about another row and a half.

56
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 11, 2009, 02:08:53 pm »
Glad I'm around for this one, I'd like to do 22.

Also I was wondering if we could update our tile (but say, leave the borders the same) after the 72hr period, if we notice a glaring flaw or something.

edit: Done.

57
Pixel Art / Re: [WIP] 16x16 NES Portraits
« on: October 10, 2009, 05:55:10 am »
I'm pretty familiar with NES hardware, I re-did most of the palettes, the purple issue should be helped some now, and there is now a global background color (black).

I did touch up the crooked glasses boy, but I'm not going to straighten them out (Him being wonky was the intention). I added another row and a half or so of portraits. Some of them are still a bit bad in parts (cyclops, monobrow, sonic) so I'll have to get back to those later. I just realized how much the cowboy with an eyepatch looks like snake plissken, so I might remove his hat later.

Anyway thanks for the input, these are a lot of fun so I'll probably keep working on them.

58
Pixel Art / [WIP] 16x16 NES Portraits
« on: October 09, 2009, 10:41:12 pm »
- - -

Well it doesn't look so hot at 1x zoom, but someone was talking about NES tiles in an IRC room and I realized I haven't done any in a very long time. So I opened up YY-CHR and wasn't really sure what to go with so I took a hint from ptoing, and his portrait collections, except these are tiny and not symmetrical.  Eventually i want to fill up the whole page with them. Each one is 16x16, and a palette of 4 colors, and I'll be using 8 palettes total.

Some of these ar elooking pretty bad now so I'll have to go back and touch them up, and I'll update this as I get more batches done.

edit: I should note I'm using YY-CHR's NES Palette for this, which isn't the most accurate, but its one that has grown on me.

59
Pixel Art / Re: Platform game stairs help
« on: October 02, 2009, 09:33:21 am »
The game i most closely associate with that viewpoint (and therefore I'm pretty surprised you haven't used it for reference already) is Castlevania: Bloodlines for the Sega Genesis. There are some screenshots here, including stairs. I'd suggest playing through the game yourself and taking screenshots of things you might feel useful to reference later.

60
Pixel Art / Aquarium
« on: October 02, 2009, 09:30:03 am »
Hey some things are making me seek out a new place to post some pixel art, and this is something I've done recently, so I thought I'd post it: not sure if I should dump some of my better things or not.
Anyway, I made an aquarium of sorts in PHP:
the left column is hours, and the two on the right are the tens and ones of the minutes, its not meant to represent a clock or anything, just to be a sort of dynamic image.

Here is a link to all of the images together, its kind of large, so just using a link. Note that a lot of the left column was rushed. I did all of these, and the coding in a little over 3 hours, so I know they wont all be the best. I probably wont come back to fix the images up, but thought I should post something to introduce myself with.

If anyone is interested in the PHP script (its very simple) let me know and I'll zip it for you.

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