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Pixel Art / Re: Fighting Girl
« on: March 21, 2015, 09:00:58 pm »
If you are using this for a game I would recommend a faster speed but then again I don't know all to much about animation but I do Like it, its going really well
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That link is wrongly written. Here it is.Thanks I was trying to figure out the issue
for the kind of texturing in edit 2, try to refrain from using the darkest shade in areas where the light is hitting.So where it has dark shaded should I make them lighter? or very light? I also feel like the head on the far left looks like slime
like top of the body where u have more light, u don't need such a dark shadow.
this helps to smooth out the texture.
some tired ramblings...
there's different types of "slime" material.
u have see-through jelly type like this little guy i did.
u have heavier, more opaque moss-type slime like the my edit.
then there's somewhere in-between like cyangmou did.
at this scale i think its pretty difficult to add texture detail like i did and ALSO make it a clear jelly so i opted for all detail.
but maybe its less likely a jelly substance would make detailed shapes like this anyway.
it also depends on ur usage...if ur going to animate him doing all sorts of things for example then this much detail is much more difficult to work with.
so i'd say consider ur material and work from there.
looking again at ur original design i think he looks like a very simple jelly type guy so it depends if u want to keep him like that or what.
graphicsgaleThat's good and I would recommend you find a pallet from online and use one and figure out how gradients work like black to gray or anything I hope I helped out