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Messages - aamatniekss
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41
Pixel Art / Re: Knight run
« on: January 29, 2016, 09:32:34 am »
Maybe if you were into a more silly look, you could move the helmet not down 1 pixel, but up instead, like it's bouncing upwards a little and falling back on face.

42
Pixel Art / Re: Waterfall motion
« on: December 28, 2015, 01:59:53 pm »
Oh man, that is too good. :o Will this be a game?

43
Pixel Art / Re: Waterfall motion
« on: December 16, 2015, 08:26:51 am »
Yeah, I also think the dark version looks the best, because of how good the contrast between the waterfall and still water is. Looks super cool.

44
Pixel Art / Re: The Incredible Baron
« on: December 08, 2015, 08:03:28 am »
Damn, wanted to try it out as it looks beautiful, but couldn't on my Android HTC One X. It seemed like the game didn't fit inside the 1280x720 resolution that my phone has, and it went out of the screen borders. And when pressing New Game nothing happened the text just turned white and there was nothing else to do, no button or anything, as they were probably outside of the screen because of the resolution issues.

45
Pixel Art / Re: Boat Game Mockup
« on: December 01, 2015, 08:25:13 pm »
looks super good! Loving everything about it, but the only thing that bugs me is that everything has a black outline except the birds, maybe they should have a black outline then too. :)

46
Pixel Art / Re: [WIP] [C+C] Ninja girl for a sidescroller
« on: November 26, 2015, 10:39:35 am »
It does look better.  :y:

By the way, really good pixeling, im loving everything im seeing.

47
Alright, so I messed around with the shadows a little more, tried to make the skewing and all that, but nope, still not going to happen.

Instead I decided to just shorten the current shadows as that would mean the sun would be higher in the sky and fix the perspective problems a little I think, however it does look dirtier because of that scaling, but I think it's still better.



And I started working on the random boss parts. It's basically 3 parts for each boss, a body, legs and arms. It's going to be hard to make them all fit with each other, but I tried out some combinations and it seems like it's going together quite nicely actually. I mean for what it is, it looks cool imo.


48
Nope, i've tried it many times, and it's not going to happen, sorry. It's just something that the game will have to live without.

49
Yep, I understand, but I already talked about this in previous posts, it's not changing. ;)

50
Yep, i'll definitely tweak it to some amount, but probably won't add those arms as that brings some other problems, for when the bow moves behind the player, then the arm would be out of place.
Anyways, this will be a really small game, and I don't really want to spend too much time on it perfecting it, that was never my intention, besides I've already got way too much features for it than I had planned in the start. :D
It's also still pretty early, and I like to leave little polish things like that for when the main stuff of the game is done. :) So I'll probably start focusing on more important stuff, but thanks for all the suggestions!

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