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Messages - aamatniekss
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31
Pixel Art / Re: [OC] [C+C] Hi-res platformer mock-up
« on: February 25, 2016, 10:57:16 am »
@yaomon17, damn hadn't noticed that, it really does look like an angry frog! But im loving it! :D

@washk, I get what you mean, but I dont think making it darker would make it seem less like a hole, it seems vice versa. But I dunno how to fix it though, making it lighter would make it just pop less, and would look less like foreground tiles. I think im going to leave it as is for now.

I started on the background tiles though,  but Im not sure about the colour scheme for it. This feels fine to me, but im not completely confident



I kind of made a more contrasty version, too. To better pop on the background tiles, but Im not sure I like it better.


EDIT: I started on the grass meanwhile, too. And made some little vines coming from the ground. They're meant as a small non-interactive decoration. So i kind of used the same colours as the rocks on them, to make them less distracting. Again, while I really like how the rocks came out in the end, Im not sure I like the grass.



EDIT2: I got pointed out by cyangmou, that the grass looks like plastic, and it was indeed what I didn't like about it. He suggested to make it less saturated, and that helped a lot imo.


32
Pixel Art / Re: New Pixel art - Shy
« on: February 25, 2016, 10:48:53 am »
do not do any upscaling or print screening. Just export the picture straight from your art software, and post it here at 1x size.

33
Pixel Art / Re: [OC] [C+C] Hi-res platformer mock-up
« on: February 24, 2016, 11:00:22 am »
@MAVW Oh yes, im definitely adding grass on top, I just first wanted to finish off the rocks. As it will basically be sometimes rocks, sometimes grass, to break up the repetition. :)
But it was a good point to make the rocks less squarish, which I did in this new edit, I think it looks much more natural! :) Now Im thinking of maybe even adding slopes, that could make it look so much better.

@Cherno, yep, added that too! :)

@Gil, hmm well, im liking them both too, but I changed the colours a little in the newest edit, and I think it looks better than the rock filled version. It looks much more interesting. And Im not sure I could pull off the filled look very good, as it lacked depth and Im not really sure how I could fix it. The black middle is an easy fix, and it looks really good, imo.

Anyways, here's where Im at now. The basic rock tiles are finished.  Now I'll focus on adding the grass on top, I guess.


34
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 23, 2016, 12:15:17 pm »
Hey!

Well, I made a quick and dirty, little edit for you!



Basically your tiles are very repetitive and not at all like in real life. Especially the way the shading affects them, they look more pillow shaded, but you should think of how the light hits objects in real life to better understand how to shade things. I drew 2 little references to the side, the rock and the grass blade, to how they would look if the lightsource was coming from top left(sun). It's not exactly correct, but it should maybe help you understand lighting better. Basically try and make the same things but on lower scale in your tilesets, and you can apply that to everything, also the characters. You just need to think about your lightsource all the time.

As for the colours, you were using mostly straight ramps for colour change. Just darker/lighter. Usually it's best to change the hue around like in the edit I did. When going for darker colours, try to shift the hue a bit towards blue, so your brown rocks for example, would turn more purplish as they go darker, or when going for lighter colours shift the hue more towards yellow, so the the grass blade for example, goes from green more towards yellow as it gets lighter.

Oh and yeah, I think it'd be a good idea to eventually make the tiles fade to the darkest colour, to avoid repetition of the tiles.

I hope it helps at least a little, atleast this did help me a lot. As soon as I started thinking more of the forms of objects, not shapes, my pixeling improved quite  alot.

35
Pixel Art / [OC] [C+C] Hi-res platformer mock-up
« on: February 23, 2016, 09:25:19 am »
Hey!
So i've been meaning to make a bit more hi-res platformer mock-up in a while, and I finally feel comfortable enough to make something decent looking.
well, to be fair it's not exactly hi-res as the tiles are 32x32px, but basically the character would be 32x64 and so on, pretty hi-res for myself, as im used to doing 16x16 tiles mostly. :)

Anyway, here's where im at now



I still got all the polishing to do, stuff like AA, and cleaning up. And the colours will probably change too, but I'll appreciate any feedback on this piece, as I want it to look good in the end. :)

EDIT: emm, anyway here's a little edit already. I fixed the top rocks, basically, and made the walkable rocks even lighter by adding another colour.



EDIT 2: Well Im awfully productive today, so here's some more progress. I changed the colours and fixed the walkable rocks again, by removing the highlights from all the rest of the tiles to better emphasize the walkable space. made a little mockup out of everything. Now im thinking if I should do the fade to the dark in the middle of the tiles or not, hmm..





EDIT3:

Guess Im calling this finished for now, if noone got any more suggestions.


36
Pixel Art / Re: [C+C] Hellboy
« on: February 16, 2016, 09:58:15 am »
Alright, thanks for the feedback!

I reworked the arms, but instead made the other one smaller not the left one bigger, as I didn't want him to be too bulky. Also redid the weapon based on his actual gun. While searching for the gun, I noticed he has a tail, so duh. :D
Based on the feedback from Ambivorous on the pixelation slack group, I also redid the leg position, to face more to the camera. That way it's a more natural pose, as i tried to stand in his previous pose IRL, but it was extremely uncomfortable.

I also tried redoing the lightning so it is more from top-left, not sure about it though.


37
Pixel Art / [C+C] Hellboy
« on: February 15, 2016, 12:19:01 pm »
Hey!

So i made this little hellboy dude for a quick pixel dailies on twitter. And figured I should use this guy as a learning material for myself by getting crits, instead of trying to figure everything myself always.
Im looking for any kind of crit, from colours, to shapes to techniques, Just want to improve.


38
Pixel Art / Re: One of my first Pixelart! What do you guys think?
« on: February 13, 2016, 09:23:45 am »
Those are some cool edits. However the edit by yaomon17 seems actually too powerful. I feel if a sword went into a stone with such power the stone would just shatter to small pieces. Maybe something between both edits would be the best

39
Pixel Art / Re: Help me improve this character, a Samurai
« on: February 07, 2016, 09:42:22 am »
You've got mixed pixel sizes there. The character and the sword. You should stick to the same resolution.

40
Looks pretty cool! I think it looks better with the outlines, much more readable. Maybe you could try implementing coloured outlines. Like in places where it's lighter make the outline be a lighter colour, but in places where it's supposed to be darker, make it darker.

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