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Pixel Art / Re: Mockup- Wip...
« on: December 01, 2008, 10:28:36 am »
What you have so far looks okay, some quick issues:
(1) The top of the building being that bright kinda bothers me. I know your light source is up in the sky, so it *should* be bright in theory but I think it is very rare that flat roofs on buildings are painted in the same color the walls are. I would use a darker gray.
(2) The spray-can pixels that fade from bright asphalt to the darker one on the edges. Doesn't work, looks like MS Paint spray can and I doubt that you've paid any attention to the pixel level there. Speaking as a purist, that wouldn't qualify as pixel art.
You could try and give the whole asphalt some more texture as well (or increase contrast between the asphalt and the white for the lines on it) but it might mess up your priorities, so maybe in order to be easy readable it's okay.
Anyways, do you have a strategy for drawing all the angled versions for the mech(s) for your game in that perspective? When I was working on a game in similar perspective I found that part extremely hard.
(1) The top of the building being that bright kinda bothers me. I know your light source is up in the sky, so it *should* be bright in theory but I think it is very rare that flat roofs on buildings are painted in the same color the walls are. I would use a darker gray.
(2) The spray-can pixels that fade from bright asphalt to the darker one on the edges. Doesn't work, looks like MS Paint spray can and I doubt that you've paid any attention to the pixel level there. Speaking as a purist, that wouldn't qualify as pixel art.
You could try and give the whole asphalt some more texture as well (or increase contrast between the asphalt and the white for the lines on it) but it might mess up your priorities, so maybe in order to be easy readable it's okay.
Anyways, do you have a strategy for drawing all the angled versions for the mech(s) for your game in that perspective? When I was working on a game in similar perspective I found that part extremely hard.