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Messages - thoughtmachine
Pages: 1 2 3 [4]

31
Pixel Art / Re: Sword and shield
« on: February 01, 2015, 11:37:12 pm »
If that is your third attempt at pixel art that is really good!

EDIT:
Don't enlarge your art before posting it. People will assume the aliasing caused by enlarging the art is an oversight on your part. Besides this site has a zoom feature.

Here is one that I did a few months ago. You might compare your sword to it.


From this you should be able to learn how to progress though the steps of development.

32
Pixel Art / Female Sprite Faces for Mobile Suit game ~ OCTO FORCE
« on: February 01, 2015, 10:35:07 pm »
Could we get some feed back?

Which chick should be the main female lead character?

Which chick should be the main supporting character?

1.

2.

3.

4.

5.

6.


We're going make more, this is just our first batch.

33
Pixel Art / Re: [WIP] Ninja Jam platform game mockup
« on: February 01, 2015, 09:44:13 pm »
I realize that is hella old, but I was wondering if you ever finished Ninja Jam and if so where it can be purchased or downloaded.

34
Pixel Art / Re: Pterodactyl Mobile Suit design
« on: February 01, 2015, 05:36:28 pm »
First off you dont need to up scale your pixelart because this forum has a zoom function when you click on it.

thanx I'll try to remember that.


Your 2d dessing looks really static like if you push it it will fall over. But i really like the amount of detaile you put in it. Some basic shadows would improve it a lot. The spaceship also needs some shadows.
... the spaceship looks really simple in contrast with the body and it has a lot of colors for a little bit of shading...

Yeah, I totally agree with you. It's not finished. the planes are still in their respected concept stages.

The Mecha are more complex and have to 'transform' (I hate using that word). Whereas, it is much easier to adjust the planes. So I am leaving the planes in their concept stages until the mecha are done.


Your 3d dessing looks a lot better. I absolutely love the designs of the arms, they look amazing....I am really looking forward to a update with legs.

thanx!

Here is another update from last night after my previous post:




The legs still aren't finished and neither is the head.

When the mechas and planes are finished we won't be using color banding (gradients) to form lighting, shadows, and shading. The final paint jobs will be much different.

As far as lighting and shading are concerned, we will be using the same coloring techniques used by Square when they did (the guardian boss) in Chrono Trigger.
http://cdn.wikimg.net/strategywiki/images/c/cf/CT_monster_Guardian.png
Disclaimer: Image is owned by Square Enix and is hosted by http://strategywiki.org

35
Pixel Art / UPDATE: Pterodactyl Mobile Suit Design ~ OCTO FORCE
« on: January 31, 2015, 08:34:27 pm »
EDIT:

Can you guys give us more feedback on our Pterodactyl Mobile Suit design?

Should we use one exhaust or two?
Where should the mecha's arms be located?

~jet mode~



~Mecha mode (front)~

The mecha front still isn't done yet, we still need to design another head and give the whole body a shiny metallic finish with proper shading.

~Mecha mode (back)~

Here is the back so far.

36
Pixel Art / Re: Rocket Launcher Structure
« on: January 23, 2015, 02:11:49 pm »
The horizontal lines from the holes look like they should be parallel to the front-face's edge.

I see what you mean. But that would mean I would have to increase the size of the overall sprite.

Right now its look like they are side ways.

Next time, I'll be sure to post a screenshot from the get go! :)

37
Pixel Art / Re: Rocket Launcher Structure
« on: January 23, 2015, 01:29:34 pm »
...huh

Please provide some context - no idea what I'm looking at.


Just a simple rocket launcher that fires rockets out of eight different ports.

38
Pixel Art / Rocket Launcher Structure
« on: January 23, 2015, 01:26:38 pm »
 
Quote from: thoughtmachine
Could someone give me a few pointers about the structure of my rocket launcher?

Which one looks more correct given the perspective of the art?

Do you see structural design flaws in one or both of them?


A


B



EDIT:
Here is a screenshot of the rocket launchers!



I am not done with this sprite yet.
I am trying to get the shape and perspective correct before I color and shade the final version.

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