Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - heyguy
Pages: 1 ... 22 23 [24]

231
Pixel Art / Re: Dragon boss (modular animation)
« on: November 12, 2014, 11:46:24 pm »
Hey Decroded. I really like the detail of the scales. This piece looks like it's going to be awesome! One thing that is coming to my mind is the character design of the dragon. What is under the lava? Are the wings the dragon's arms or does it have not have traditional arms? I feel it's got more of a batwing than a dragon wing because of their placement on the body and the arm shaped look to them. Or is this some wing snake dragon-like creature? Right now I think the wings are kind of small and there isn't a large dragon underneath. Small wings wouldn't support a heavy dragon.

It might be good to do some character design orthos or some 3/4 perspective image on what you imagine the creature to look like. It's kinda hard to critique I think since I'm a newbie and I think you can take this in a lot of directions. How close is the dragon to land? Presumably, the dragon is blasting fire at the hero who is on some land directly below right? Can it rest its hands on the ground?  Maybe you can make its neck thicker going down, hide the arms under the lava but still have the hands on the coast of the lava ground and give it a large wingspan. If you plan to stick closely to what you have, I would suggest bigger, more powerful wings and placing them on the dragons back. Since the neck seems to be made out of individual pieces, I'd suggest even varying as it gets to the belly or something like that.

Also, for some reason, I find it odd that there is not a light outline on the horns when the dragon is look straight at you. That's just me though. Keep up the awesome work!


232
Pixel Art / Re: (C&C)Overhead RPG Tile Map(WIP)
« on: November 12, 2014, 11:06:13 am »
Hey all. Here's an update on my progress. Right now I'm currently trying to nail down an art style to move forward with. I've been experimenting by creating multiple different swamp/marsh grass tiles. Like I've mentioned before, I want to create something unique but I'm also new to pixel art. I actually have a background in painting and texturing so I found myself trying to push colors and details on these small tiles. I'm working with less colors now and I think I'm getting a better grasp at pixel art. I'd really love a critique on anything and everything!

Anyway, here are all the grass tiles I've created thus far. I'm trying to create a grass texture for the small bushy, mossy grass Frodo and Sam are standing on. I'm planning on having the character the size of a single grass tile (so 32x32) and the character is going to have realistic proportions (albeit very slim, lanky realistic proportions). So I think I want to experiment with some textures that have very small, sparse grass so it looks  a little realistic too. My problem is I'm having difficulty replicating small, bushy, stringy grass like the image in pixels.


I kinda like this one a lot. It's got a painterly quality. That's probably cause I used a lot more colors , overlays, filters, etc to create it. This was my first grass tile texture. I know it's not the traditional pixel look but I think I'd like to try creating some more assets using a realistic, colorful style like this. It might yield some interesting results!

Don't like this one at all!

I think this one is alright.

I think I might like this one a lot with one more shade of dark green outline or giving a little more depth to the ground.

I like this one a lot too! But it's moving away from the bushy grass of the picture.

233
Pixel Art / Re: (C&C)Overhead RPG Tile Map(WIP)
« on: November 09, 2014, 03:20:36 am »
Wow. I had a large post, previewed it and lost it due to inactivity. God, this ALWAYS happens to me. First world problems.

Anyway, thanks for the comment Yellowlime. Yeah, this is one of my first attempts at pixel art so I'm not sure how exactly to go about creating striking/moody/minimalistic or a mix of all three. Some games seem to pull it off though.


Crawl

Hyper Light Drifter

Children of Morta

Serpent in the Staglands

Sword And Sorcery Superbrothers

I guess I'm not too concerned about the length it will take to finish it as long as I can create something aesthetically pleasing, unique and cohesive. The tile map I posted was 512x512 but I find myself constantly making it bigger. How long on average does it usually take to create a good 512x512 tile map?

Here's an update of my progress. I'm making things darker, gloomier and more realistic. I found some awesome Lord of the Rings Dead Marshes images that are making for more good reference. I think the tiled grass is looking pretty good but I'm just a newbie at this! I'm also creating more/different grass tiles with tall grass, rocks, mushrooms, water puddles, etc to decrease the repetition. I think it has more of a usage of color than the examples of games I posted though. I guess it's because it looks a little more realistic. I'm not sure if that's a good thing or a bad thing. Anyway, I'd appreciate any comments and critique on my updated work! Thanks!

Tiled Marsh Grass

Marsh Grass Tiles WIP



234
Pixel Art / (C&C)Overhead RPG Tile Map(WIP)
« on: November 06, 2014, 10:40:52 pm »

Hello everyone, I'm trying to create an overhead RPG tile map for the first time! I'm trying to create an artstyle that can be considered minimalistic, stylized and/or simplified with realistic-ish proportions. I want to  create something striking but also something I can create quickly. 


Here's some reference that had inspired me and the tile map WIP. The area is suppose to be of marsh/grasslands/swamp geography. I'm hoping to have a sort of depressing, gloomy, dreary mood to the region and artwork. I'd appreciate any criticisms, suggestions, comments, etc. Thanks!


Pages: 1 ... 22 23 [24]