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Messages - Turbo
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401
Pixel Art / Re: GFX of new remake
« on: January 29, 2006, 07:09:35 pm »
I agree on the critique on the boulder animation, the light-source shouldn't change... but if it's a programmer limitation, whatever then. The tiles all look quite good. I specially like the walls, the pit with the metal web, the carpet and the key on the top-right (looks the best), and the boulder looks ok too if not animated :).
The scorpion looks too flat, even with the ground shadow: try darkening that shadow and/or adding more shades, or playing with its  contrast. That dwarf-face thing (in the top middle), doesn't quite fit in the "dungeon" style, it's too cartoony. And is that a milk bottle? In a dungeon... ok :)
Good luck with the remake!

402
Pixel Art / Action Blue
« on: January 29, 2006, 05:20:35 pm »
Here's something i did to relax... Tried to give it a slightly dramatic/movie look, use (consciently) concepts like composition and focus points. Probably a little too small... Probably inspired by James Cameron's movies and action movies in general :). Other than that, no reference. A couple of anatomy issues (arms) and contrast ones probably too (didn't pick my palette with much care). Complement, i mean, comment away. Probably.



P.S.: if you see that i can improve something (one of the things that i said above, or something else), please be specific in how i should go about doing it (like "fix this doing this and this"). Thnx :)

403
Pixel Art / Re: Soldier Dude - Idle Animation
« on: January 29, 2006, 06:34:12 am »
Thanks for all the comments!

Filax_666: i tried adding some movement to the legs, but it seemed too exagerate given the small size of the sprite (since wrinkles look to big, and the legs don't move that much when one's breathing). I did give a go at the head movement, though (see below).

crab2selout.png: Thanks for the kind words :). At this size, i came to the conclusion that motion would have to be pretty much with buffer shading and subtle transitions. I've played Metroid only for a while before, but i'll check out the sprites to see what they did over there. Interesting that you say that the idle anim won't be seen that much, i had a different point of view (but i usually stop and admire the animations in games, marvelling at how pretty the colors are. And then i catch a bullet.)

Firefly and Crazy Asian Gamer: see below.

Original - Head bob 1px up - Sub pixel head movement

     

I see where you're coming from with the head movement idea, and if it were a larger sprite i'd definitely apply it, but at this size, i think even a subtle movement in that area doesn't work very well. I still prefer the original version, i think i'll keep it.

Thanks for all the help people. Working on a run cicle now, will post a wip soon.

404
Pixel Art / Re: I don't know what it is.
« on: January 27, 2006, 06:44:50 am »
Nice texture on the first and color choice on all of them. But they also do look a bit flat. Maybe more dark shades could add more depth (as you have in the last one - my favourite of these). The one based on Arachne's lineart could use a bit more definition on the volume, it's hard to tell some inner shapes (like above that "eye" thing).
Maybe you could also play a bit with the outline's color. It really pops out from otherwise relatively low contrast colors.

405
Pixel Art / Re: Soldier Dude - Idle Animation
« on: January 27, 2006, 06:38:33 am »
Here's the idle animation (while not holding weapons). Over/underdone? Moar frames? Remember, it's going to be seen at about 300% in the end, zoom in a coupl'a times.


406
Pixel Art / Re: Soldier Dude (w/ updates)
« on: January 26, 2006, 03:23:46 am »
Hadn't noticed the usage of other colors on the shirt's aa, nice one. Tried fiddling with the ones i already had to do that aa, but decided to keep what i had and add another inbetween color (still only at 16 colors, and i'm not worried about limiting colors on this one).



Just added a buffer color between the two shades in the shirt. Since it's made of black fabric, i don't think adding brighter shades would help, as light usually doesn't add much brightness to this kind of material. To me, either two or three shades seem enough... Besides, it's easier to animate and motion kind of obscures imperfections, if handled well.

407
Pixel Art / Re: Soldier Dude (w/ updates)
« on: January 26, 2006, 01:29:25 am »
Oh cool, you edited the dude! Thanks for the pointers!
Regarding the palette change, yours is in fact better for a more neutral ambient color, like daylight with a bluish sky tint, but i was going for a yellow tint on purpose, for a "hot desert" feel, hinting at sundown. So i'll keep the original one.
Nice changes on the anatomy on the arms and legs (thicker arms and all). I'll use them, except for the left leg, keeps him more "dynamic" with legs apart. Nice job on the boots too, i was struggling with that and you solved it :). On the torso, your edit suggests a body armor (which makes a lot of sense, but oddly i hadn't yet thought of it), and looks really good, but he's supposed to be wearing a normal shirt. I'll definitely use it if i get him some armor (but i'm thinking more along the lines of a "load bearing vest" ala Solid Snake).

NU 1:

408
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: January 26, 2006, 01:21:46 am »
I don't need to hear about my mediocre 100 year old country every day... moreso.
At least no one hates your country... that's something to be proud about (as in "not mediocre").

Eh? What's racist?
He was refering to Mercury's educated post, the one directly above Evan's.

I love constructivism!, and I made a constructivism poster for a exersice, I guess you would like to take a pick and comment, it has to be handmade, but i helped myself a litle with the computer, the triangular font was desingned by myself and, did i say I love constructivism?
The colors go well together, and the triangle design thing looks new, but it's kinda hard to read, since it doesn't follow a certain flow, pieces of text just jump around without order. And i feel a strange urge to start folding it along the lines, see what comes out... origami? :)

409
Pixel Art / Re: Soldier Dude
« on: January 25, 2006, 04:29:39 am »
Xion Night - right on the money! I was going for a "Flashback" type of sprite, with a "realistic" look, but without all the rotoscoping. The game itself will borrow heavily from Flashback, Metal Slug and Metal Gear Solid (though simpler, of course). So i'd prefer to keep the versions without the outline, unless people prefer the outlined ones (that way, the look will go more the way of Blackthorne, heh). Otherwise, i'd already have gone all crazy adding bulk to his upper body :).
btw, I tried your suggestions, but it looks better as it is with the foot and arm.

Another two versions, one with a smoother selout, and another in a shorter but bulkier version.

New selout:

New steroids:

All together now:

NEW NEW

P.S: goddamn graphics gale and its transparencies argh

410
Pixel Art / Re: Soldier Dude
« on: January 25, 2006, 01:01:56 am »
Oh that! Really hadn't noticed it, but i guess i tend to do that frequently. Nice to notice aspects of your stuff that you'd miss before. Thanks for pointing it out.

So, this guy went to the gym once, and came out weighing about 40 pounds more (which is to say, i tried adding some selout, cause i want him to be a badder ass and not that slim, as you've pointed out). I also tried cutting some colors, cause animating this thing with over 20 colors will probably take forever.

So, the original (on a different bg), and the new. Choose your favourite ploz:

. . .

And i animated one of his idle stances, breathing. Opinions wanted!



Thanks for comments so far! And keep em coming.

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