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Messages - melbow
Pages: 1 [2]

11
Pixel Art / Re: C/C MasuEiiciii
« on: October 03, 2014, 08:36:44 am »
There are a few things I see right away, but you should give more of a description so others can help you better. Very obvious tiling, the player has no shadow but the tree does, and most of all, the tree and player seem to be at different angles. I like the player, but it looks like it is facing the camera, while the trees are at an angle.

12
Pixel Art / Re: [WIP] Game Art
« on: October 03, 2014, 08:19:34 am »
Oh wow, I love the colors on the wood! I don't feel the same crazy attraction to the rest, but this has opened my eyes. I see potential for more contrast, especially the bird(s).
Also I see you fixed the light source on my mushrooms.  :) thanks

13
Pixel Art / Re: [WIP] Game Art
« on: October 02, 2014, 09:16:22 am »
Ah, I just realized I never answered all your questions Manupix.
First thing to clarify: is it a real bird in a toy-like setting, or is everything supposed to look toy-like?
Then how is it going to be animated, what actions are planned?
I originally was trying to make it look more stylized and wooden/toyish. I seem to have gradually gone against that, partly because I can't seem to get my old tree to look right lit from above, and partly because the owl looks so much better now and doesn't really look wooden/toyish to me. If you have any recommendations on how to get the original tree looking lit from above, yet maintaining it's elegant simplicity, I'd absolutely love to hear it.

Something I didn't think of about the wheel is the problem of size vs anim.
It's going to require a large number of frames to look smooth at this size, and lines will look bad at all angles other than the present one. Can you downsize it significantly?
It can be done anyway =)
Unfortunately I cannot downsize it. The bird must interact with it. I've removed the water wheel from my recent images because I'm going to rework it to try to come up with something that works better at odd angles.

Previous grass was better. When I said noisy, I meant that the bright pixels looked random instead of defining blades of grass clearly. Keep a few blades only but make them clearer and a bit larger if needed.
Thank you for this! It put me on the right track and I now love my grass.


I reworked the grass. The tree became a kind of bushy tree with more detail. Fence shading was improved. And I randomly added: a bucket, a ladder, and another bird. I tried to make the bird look more toyish/wooden, partly because that's where my original concept laid, and partly for practice.

Sorry for changing the scene up so much. My approach is kind of scatter shot until I finally get what I am going for.

14
Pixel Art / Re: Walking Cycle - Afraid Looking
« on: October 02, 2014, 08:49:07 am »
You should check out the game 'Home'. It's a suspense mystery with a kind of similar looking character to yours (although I like your colors much better). And I'd say you want something between sneaking and walking, but not nearly as exaggerated as your example cycle sneak. Standing/running upright exudes confidence, so your character should be slightly hunched.

Also, your walking animation is good, but it looks more like running because his knees bend too much and his arms fling too far and are bent too much.

15
Pixel Art / Re: [WIP] Game Art
« on: September 30, 2014, 07:19:08 pm »
Oh my sh*t. :-X Thankfully, it seems you didn't get badly hurt. Get well soon!

Thank you for your concern. I'm alright -- just some bruising, aching, and tenderness -- nothing permanent.
I wouldn't have mentioned in but I wanted Manupix to know I was really taking his advice to heart and was not slacking, but aching.

And thank you for your suggestion YellowLime, I checked out some of those games and while some look a little shiny, I didn't get a huge toy vibe. I think the animations were too smooth and it's too hard to give that effect with a tiny image. I may just go for the "they are toys" approach, where it is known that they are toys (because you tell the player), but via the powers of imagination, have come to life and appear to be real (or as real as my pixel art can get).

16
Pixel Art / Re: I am new to pixel art
« on: September 30, 2014, 07:01:28 am »
The table is displayed at an angle and yet you don't show the right side of the legs, only the front, which destroys the illusion. I like your choice of colors on that piece though. It would be really nice with an inlay or engraving on the table top.

The guy needs more contrast in the grays. He looks kind of flat.

17
Pixel Art / Re: [WIP] Game Art
« on: September 29, 2014, 06:01:20 am »
So I started over completely on the bird as you suggested. I have been struggling for a while but finally got inspired by some cute little owl pictures. This is what I came up with. I think it's MUCH better.


18
Pixel Art / Re: [WIP] Game Art
« on: September 25, 2014, 08:09:10 am »
I didn't do much because I actually got hit by a car today and my arm is aching, but I really wanted to get something done, so I worked on the grass and bird. The grass is much less noisy and only is longer in places that would be hard to mow, so next to the fence and under the trees. The bird is better, but I am going to see if I can't match the styling of the tree a little more next revision.


I also need to work out how to do shading on the water wheel when it is spinning... Should I make it more ambient and static or would I need to actually animate the shading for it to look correct? I'm trying to get away with as little detail as possible because I've never really done pixel animation before and I know it will take me forever.

19
Pixel Art / Re: [WIP] Game Art
« on: September 24, 2014, 05:57:34 pm »
Thanks for your feedback Manupix! It's exactly the stuff I need to get on track. I added a little more description in the topic.
I pictured the light source being top right but I agree it's inconsistent if not non-existent at this time. I'll work on it tonight.

20
Pixel Art / [WIP] Game Art
« on: September 24, 2014, 07:47:00 am »
I've exhausted my talents, as I am a programmer and only rarely have dabbled in pixel art, so any comments or criticisms would be of great use.

I have the most issues with color. I am finding it hard to find colors that have enough contrast with the bird and still look good. I'm not as concerned with composition because I'll be moving things around anyways when making the game.



Things I like that I did: The trees, the bird, the mushrooms, and the grass.

I'm open to any ideas, even crazy ones.

EDIT:
A little about my project... This will play like a platformer, but I don't want to restrict myself to using a tileset and want things to be a little more organic. In conjuction, I don't really mind having a large number of colors in the art either, but I am not really skilled enough to where it would make a difference if I used a lot more colors. I would love it if I could make the whole thing look kind of wooden and toy-ish.

In this image, the water wheel would be turning and the bird can interact with it. Water will be flowing onto it from the right, but I have not drawn that yet.

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