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Messages - yyboyyy96
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Pixel Art / Re: Female Character
« on: September 25, 2020, 07:02:58 pm »
Looking good!

Tried another pose :)

Pixel Art / Re: Female Character
« on: September 20, 2020, 07:06:03 pm »
awesome pose! as always..

I tried to copy your work for myself dont judge the pose :P

Pixel Art / Re: Female Character
« on: September 08, 2020, 04:41:31 pm »
may I know what the steps are you take when you make something like that?
its just really impressive!

Pixel Art / Re: Female Character
« on: September 06, 2020, 02:38:24 pm »
Another idea..a bit more interesting pose?  idk.  lol

I used an outline here.  Seems to help to define things better, and it'll work on any background.

Looks Amazing!!

Edited Dpixel's edit (good job, by the way!)  of OP's. Like Ken has said it's all about implication of things rather than being direct; pixel art is usually so small it's practically impossible to make it true to life and the smaller you get the more it has to be about the "implied" instead of what would be closer to what it is in reality.

Now onto my thoughts on this edit of an edit- I feel she's at such a small resolution that, while adding a fully black outline does help her pop out, it comes with the burden of not only flattening the sprite but even more worrisome is it can hurt readability in some regards. When it's this small having to outline the entire figure can imply and make certain limbs look too long or short, it can change the description of the form, etc. I think this is where selective outlining comes in handy as well as simply breaking the line altogether, this way there will be an outline but since it gets lighter and sometimes breaks it implies the outline is getting "thinner". We have to opt for that since we can't go smaller than a 1px size. The only way to avoid this would be going larger but even fighting game characters, which can be fairly large, tend to use selout. I've also changed the silhouette and have done my best to give the indication of a nice top down lighting. I threw out the eyebrows and went for a more traditional (: .) face since I feel it reads better at this size (her eyebrow could be mistaken as a brow shadow, meaning her face would be much more masculine, fine if you wanna go for a masculine woman but I assume we wanted a feminine woman). I ensured the hips were wider. I didn't try to follow any perspective (it'd be very hard to indicate with the amount of pixels you have available anyway) because, like said previously, it's more about the implication/essence of the thing especially at this size.

I think you are right! I usually dont draw this small but when I do I always get stuck because the proportions dont look right because of the outlines.. Shading the outline on the other part makes it some cases very nice looking but that depends on how small it is..

Pixel Art / Re: Female Character
« on: August 28, 2020, 05:32:42 pm »
Very Nice! Really like the way it turned out to be!

Pixel Art / Castle Wall
« on: August 28, 2020, 05:26:21 pm »
Tried making Castle Walls. any tips on how to improve would be nice :)

Pixel Art / Re: Female Character
« on: August 24, 2020, 04:23:08 pm »

So I left out the shading a little bit and I tried giving her arms and legs shape.

But still it doesnt look right for some reason :S

Pixel Art / Female Character
« on: August 22, 2020, 07:19:01 am »
My attemp to a female character

this is what my imagination limits me to do.. so how would you guys try shaping and making this character to look more polished?

Pixel Art / problem with muscle and pose
« on: September 13, 2018, 07:30:35 pm »
Could someone help me out with this sprite I just cant seem to get the muscles and arms correct.

Pixel Art / Re: female character base
« on: August 29, 2018, 12:48:39 pm »
Hi, you've already got some nice advice and made progress from your first attempt.

Here's my attempt to make an edit of it, hope it helps. :)


PS If skin complexion was intended to be dark then I've made a mistake during the change but you can change that yourself.

the arms look a lot better now! nice work! however the lighting is a little too much I think for this style character(too many collors it makes it noisy) <<< could be my taste though xD

I tried to make the leather look a little thicker and did something different  with the light source.

changed the arms into the edit of@HarveyDentMustDie and enhanced the hair a little.

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