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Messages - sonicspin
Pages: 1 2 3 [4] 5 6 ... 8

31
Pixel Art / Re: .gal [C+C]
« on: March 04, 2016, 01:49:06 am »
oh ok
the grass missing was because i wanted a shadow but not too intense, but seems that won't work  :P

32
Pixel Art / .gal [C+C]
« on: March 04, 2016, 01:18:47 am »
unrelated to graphicsgale actually!

it's actually a thing

33
Pixel Art / Re: [C+C]Pre Preparation(I guess?)
« on: February 29, 2016, 01:19:53 am »
also did an edit

the legs were too short so i made them longer, also unified dem ramps

34
General Discussion / Re: Filling a 16x16 tile randomly with 5 colors
« on: February 28, 2016, 07:56:28 pm »
posterize layers would help you with that, i believe

35
General Discussion / Re: We are now Pixelation.org
« on: February 27, 2016, 06:04:34 pm »
damn son! this is what i call GR8 administration!

36
Pixel Art / Re: Witch Character
« on: February 27, 2016, 06:00:31 am »
i like witches!
t post an img, you right click it on imgur, and click copy image url
then you put that inside the IMG tags
first off, cute character, however, there's things that must be fixed, first, the skin shade is practically invisble!
and talking about colors, these are some veeery saturated colors, not nicee for the eye
and talking about the eye, that's some banding dandy happening there!
see that purple person on the banner? that's a thread! it has a buncha nice knowledge i think you can use
so enough talk, an edit!

what i did:
changed the colors to implement hue shifting, which is slightly changing the hue of a shade, in comparison of it's base color, i also reduced saturation quite a bit, as the original colors were quite searing
the head said front, but the hat and the body said right, so made the witch face right
and in the realm of proportions, made the hat fit, the head was too wide so i shortened it
also, if you find the img too small, just click it! the forum has built-in zooming

37
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 08, 2016, 05:31:25 pm »
[Stuff happened]

38
Pixel Art / Re: Red Dragoon Riding Hood [C&C]
« on: February 02, 2016, 07:04:20 pm »
Quote from: trough
The ground color is so similar to the purple mid-tone of the monster that I can barely see the difference between them, but it is being used as a highlight color on the monster at the same time as it outlines edges of the monster
ah, even when i added a purple higlight color, i forgot to actually apply it  :blind:
Quote from: trough
A couple of the blue trees are in front of, and overlapping brown trees.  This make blue trees appear actually blue rather than just paler from distance.  Maybe this is what you intend?  If not, it would make more sense if the trees progressed to blue as they progress back and away from the warm light.
that was residue from the first version, if you see it, you see that the trees go blue to dark purple (continuation of blue), so it looks better
and the outline thing, yes, the monster shouldn't blend with the ground, tried to fix that

39
Challenges & Activities / Re: The Daily Sketch
« on: February 02, 2016, 12:34:51 am »

40
Pixel Art / Re: Red Dragoon Riding Hood [C&C]
« on: February 02, 2016, 12:26:26 am »

Only edited colours and the rocks a little.

The two problems I have with this are that the grass distracts too much attention and the monster blends into the background too much except for the tongue, which is very bright.

I doubt there is a colour that works both for the monster and the background. I also think that the purple and blue trees should have their colours reversed, but that would give you a problem with the trees behind the ink thing.

By the way, are the things on the ground casting shadows rocks or grass? I assumed rocks, because the shading is rather extreme for grass.
sir, i give you many thanks
the ground was too saturated, so i made it, well, less saturated and more groundlike, then other problems with the color ramp appeared, and now the piece is much more understandable as a whole

now i need to cleanup the grass and we rollin :blind:

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