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Pixel Art / [CC][WIP][OC] Game Banner.
« on: June 19, 2016, 01:22:38 am »Thoughts? I really like it, but my wife thinks it is too busy. What do you guys think? All feedback would be greatly appreciated, thank you for your time!
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I would definitely recommend you embed the video, upload it as a moving .gif, or upload it as a still .png. Seeing only links will often make people leave because they don't see anything right away.
As for the main menu, looking great! It moves a tad too much, though. So I had limited opportunities to study it closely, and also because I couldn't zoom in on a video. In light of this, I would really recommend uploading individual assets from the main menu as still .png's, so that anyone could look at them closer and properly.
Trying out a new style, I felt the small size was holding me back in terms of game play; the head was just so big that it made some actions animations look unreasonable, such as holding objects above the players head. I also feel there's more room to fit personality into the character animations with a larger sized sprite.
I edited some parts of the piece. Not really liking it but I thought it didn't make a lot of sense the other way. It's a really simple edit anyway, tried to keep the style. Hope you like it
Why does it matter? As you said you can click the image.
Ah I see what you mean, thanks for the example Red. So if you wanted to change the tone to be more of a daylight image, I presume you'd just use a different hue but at the same sort of saturation level to make the characters still stand out? As a general rule anyway.
Hi Nirel, thanks so much for doing some examples, great variation. Really hits home the importance of readability (as mentioned further up)!
Based on your examples, the advice above and a couple of other cases of trial and error, I ended up with something like this (still hovering around a sunny day / early evening approach), will probably fade the tiles out a little more on the next pass:
I basically ended up making the characters more of a vibrant colour, also changed the temperature and texture of the foreground tiles a bit.
Not sure if it works fully, but it works better at least.
Cheers guys