Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JustinGameDesign
Pages: 1 [2]

11
I'm kinda at the limit of my ability on these two sprites:



If you can, offer feedback on:

1.) How better to express light and shadow on a character with chrome skin--I need work on this.

2.) Any problems you see in the animation--I've been staring at it so long I can't spot them myself anymore.

3.) Any other problems with proportion you might spot--I did my best to try to render a character that was muscular without being a cartoon gorilla.

Thanks.

12
Pixel Art Feature Chest / Re: Floating Island
« on: July 12, 2014, 01:58:16 pm »
Except for the unfinished birds and clouds this already looks amazing. I would not change the leaves.

13
Pixel Art / Re: [WIP][C+C] Child (maybe hero) running Animation
« on: July 12, 2014, 01:53:27 pm »
As long as this character continues running, his hair should never be blowing forward. It should always be blowing back, but to varying degrees. I like this sprite in general though. Lots of character in it.

14
I'd done some versions of this sprite where I outlined the wings in blue, although it was a more saturated blue. How did you settle on the colors you used in these outlines? I may try something similar--I'd played around some with colored outlines generally, but making sure they don't blend into the background was a concern.

suggestion:


15
Pixel Art / Re: Space Ship Commander (WIP)
« on: July 03, 2014, 03:52:09 pm »
I don't think you need to change the colors. The portraits seem distinct enough. If it were a situation where I only had time to briefly glance at them before moving on I might prefer color differences, but if it's for dialogue, the player should have time to appreciate each portraits distinguishing features.

16
I'll see what I can do about minimizing black lines in the ;6interior of the sprite. I agree that they can detract from readability. What I may do for clarity is remove some of the dark, shadowed tones on the skin, since the aren't doing much and their absence would make other colors pop more.

17
It's a good edit, but if I remove the lines from the player sprite, I'd have to go through and remove them from every other sprite in the entire game, so it's not an option in this case, sadly.

18
So here's a sprite I'm having some issues with:



The character is meant to have blue markings on his chest and torso (see example below), but do the lines really register in the player sprite? Should I just not render the blue markings on his body in the smaller player sprite? Or is there something I can do to make them pop? I'm not trying to adhere to the specific restriction of any given system. I'm just limiting colors and resolution generally.


19
Pixel Art / Re: Help with my 8bit style game
« on: June 28, 2014, 06:55:20 pm »
What's meant to be happening to the character's hair as he walks? Moreover, what is that hairstyle supposed to be?

Here's a running animation of the character:


And a 1x size one just in case:


I changed his skin to a kind of odd yellowish colour. This has to do with the story that I have in mind, I'm not implying that East Asian people are yellow! (Which would be ridiculous!)
In the beginning of the game, he's skin colour will look "normal" and it will gradually change along with the rest of his body or (potentially) clothes. I'll keep the rest a secret for now.

I'm having some trouble with this animation as I'm simply not satisfied with it. If you guys can give me any pointers, it would be much appreciated!

I'll probably upload another mockup/screenshot in the next coming days, after I have implemented a tilemap system into my game.

As we say here in Japan, Yoroshiku!

Pages: 1 [2]