Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yuushia
Pages: 1 2 [3]

21
Pixel Art / [C+C] Snowy forest
« on: December 16, 2015, 10:55:06 am »
Hi there,

It's been a while since my last post here, but I need your help once more :)

Here is my last work, first time I work on a full background.



It took me 20 days to produce this picture (~10 days for snow only), and I really need some criticism about it.
I didn't put any limit on color numbers (except on character sprite), since it's totally static. It's thought to be used with parallax effect.

- I didn't know where to start with, so I heavily borrowed art style from a Card Saga Wars screenshot (http://www.servimg.com/view/12179176/189).

- I consider 20 days is way too much for my ongoing project (We are 2 people, only me for the whole graphics).

---Should I consider reduce my "exigence" ?
---Is 20 days a "normal time" for producing a background or is it just insane for a first time ?
---Should I employ other tech like, a 3d texture on floor but keep 2d elements / draw background (no pixel art)?
---Is there any methodology on creating background ?

- I tried to make a beautiful starry sky but I couldn't achieve what I had in mind.
There should be color variation (like a "Milky Way" effect), but everything I tried (based mostly on dithering tech) seemed "off".
Do you have any exemple of such scenery on a large sky ?

Thank you for reading :)

22
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: July 01, 2014, 08:31:26 pm »
@astraldata : Thank you  :) I brightened a bit the shades on the pants. It will be visible in the next update (I am working on idle stance).

@Hurumi : Hello ! Yeah I love AbyssWolf works, it's a huge inspirational source for me. To answer honestly your question, I don't remember how much time I took to realize the first sprite I show in the first post. 2-3 weeks maybe ? But I train my art only on my free time, and sometimes at work  ::)
However I can say you I did the 2nd character a loooooot faster than the 1st, like 2-3 days.

I suggest you to follow some tutorials (like those ones), even if it's not spectacular characters or effects. I started pixel art with them, and once I was confident enough, I made a character and started to animate her.

@CombustibleNate : Thank you for your comment. I'll probably redesign this animation soon, so I take note of your advice for the next version  :)

23
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 27, 2014, 09:13:54 am »
Thanks for your reply astraldata.

Keeping your advices in mind, I processed to reduce the palette to 16 colors. Reusing colors did not cross my mind until now, and with a quick cleaning of some single colors here and there (mostly forgotten and couldn't see them as there were very similar to another color.. ex : I had #ffffff and #fff6ff) , it was easier than I thought to achieve this goal.

I flipped sprite and saw what you meant about the arm, and tried to adjust him to the back.



I'm pretty satisfied, the result is not far from original and I can easily understand color reduce should
save me from a lot of difficulties later.
I didn't like the final rendering without shadow on arm, so I finally kept it and gave up about giving a more cloth-like feeling. As you said there is not so many way to depict a precise kind of material in anime style, particularly within such a small area.

Btw I knew about the zoom on [img] with left-click, but I work directly with this size for spriting thoses characters (and spriting everything in fact). Plus, zoom on Chrome Browser doesn't work effectively and tend to blur pictures a lot.

I read your topic in your signature, and while it is nice to make this kind of offer, I can only accept punctual advices. Mainly because I have a lot of personal projects involving that I learn pixel-art in the way I want, and I know I can't "give you what you give me".

But thank you again for your help.  :)

24
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 25, 2014, 02:53:55 pm »
 Hi there. I started working on another character, being a little stuck on the first one.
I wanted to apply from the start what I've read in the Cluster Study Thread, so before I start animating the character, I would like to hear your thoughts about it, if you would  ;)

Here it is :



I would like the coat to feel like it's made of fabric,  in it's current state it gives more the feel of a leather-like coat.

If you'd have any thoughts about previous post I'll be glad too  :)

25
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 16, 2014, 08:10:25 pm »
Hi there, I have some update here.

First, about the animation.

- I added one frame at end of punch motion, in order to add more impact by time shifting moment where foot lands and the arm finish to hit. She stays longer in "punching state".
- I corrected (well, I thought it was a problem) the very end of  motion, where she seemeds to back away while recover her position.
- I modified once again frame timing, in order to fit better with the new frame.

- I tried to add another frame as Neophos suggested, but couldn't achieve anything satisfiying, so it's not there.

So here it is :




I have a question. I am in learning phase so I don't care to try as many times needed, but I wondered : since I began to correct various mistakes on this sprite, I added 2 more frames.
Do you think it's possible  I could achieve the same movement with less frame (like 6-8, I currently have 11 frames, without counting breathing frames at all) and keeping animation fluidity ? I mean with my current animation, would it be possible to just remove some frame to leave specifics keyframe of the animation ? Or do I need to redraw entirely the animation from beginning ?

I would really like to train this particular aspect, considering amount of animation there will be needed in my future game's project.


I didn't touch the wrinkles for a reason : I read the cluster study thread & ramblethread and I realized I had more basic stuff to correct. So in hope to understand better cluster concept I gave a try. And...here is my result.





Basically, I reduced colors number in almost every part of sprites (except skin, belt and shoes). I am pretty satisfied on tshirt and hairs. But I am not sure about pants.

What are you thoughts ? Thank you again for your help :)

26
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 13, 2014, 03:57:52 pm »
Hi, thank you for your replies.

I have a new version of my character.

Before :


Now :


I mainly added a new "transitional" frame at the start of motion, before blurred frame (so i modified this one too) in hope to harmonize body and arm position.
I changed frame speed to add more "impact" and removing "slow down" effect in middle of animation.

@odedrt9 : Thank you, next update I will change that.

@JoeCreates : I think I understood what you mean. But I already saw animated sprites where the punch come from the back hand, and result was ok :

(Melty Blood on PS2)

Is there a reason it could not work with my own sprite ? (I don't say this in order to avoid changing punching arm, in fact it was already planned to make animation punch with both arms)

@Gil : Well, now you said it, I realize using 5/6 colors just for tshirt is... well sooo much. Thank you, I don't know very well this concept, and the thread should help me. I'll correct this point as soon as I can.

27
Hi everyone !

I always did little things in pixel art, and now I have some game projects, I really need to improve myself. That's the reason I am here :) (like many others I see hehe).

I draw occasionally, japanese/manga style, pen & paper or tablet !

Thank you in advance for help this community could provide me :)

28
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 12, 2014, 12:15:51 pm »
Thank you two for your comments. I will try to improve all of those points.

@odedrt9 : Don't worry, english is not my native language too ;)

For now, I focused on timing. I tried to stick movement on supporting leg, and delayed it :

Before :                       

Now :


@Seiseki : I understand what you mean with the "wavy" arm. Hmm maybe I should try to bring it closer to the body before letting it fall (hope I am understandable).

29
Pixel Art Feature Chest / GR#196 - OC Fighting Sprite - Animation
« on: June 11, 2014, 09:58:58 am »
Hi everyone ! I've been browsing this forum for a while,  now I decided to take the plunge and request your advices for my pixel works. :)

So, this is my very first "serious" sprite. It's intended to be used later in a kind of 2d side-scrolling game.



Maybe it's obvious or not, but I take my inspiration from AbyssWolf (http://abysswolf.deviantart.com/), mainly for character proportion and skin color.

I have to make it clear : this character is a girl. When I show this sprite to some people around me, they say it's not evident and it's a problem for me : I don't know what to change to improve this point :(

I began working on animation too :

Idle :               Punch :
   

Thank you for reading :) If you have any comments or suggestions, post here, I need them !

Pages: 1 2 [3]