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Messages - Exithium
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Pixel Art / Re: RPG monster - Need crits
« on: October 16, 2006, 09:34:05 pm »
Update

I took Helms edit into consideration (excelent edit by the way) and tried to fix the arm as accurate as I could and yet not copy too much :)
I also brightened one of the colors up a bit.. just a tad, since I agree with both Wolverine and Jad on this one.

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Pixel Art / Re: RPG monster - Need crits
« on: October 16, 2006, 07:58:53 pm »
Cheers once again Pawige.

updated:

and on a dark BG:

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Pixel Art / Re: RPG monster - Need crits
« on: October 16, 2006, 01:02:49 am »
I agree with both of you G_Dragon and Takai Soyokaze, the gray definately does it for this piece.. yet it does make him look like a statue.

However I updated it:


I really liked how the palette came out now it makes him look more alive.. I might aswell stick with this palette for now.
And as some of you may think, yes! I do work slow.. but thats just me I guess :P

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Pixel Art / Re: RPG monster - Need crits
« on: October 15, 2006, 01:01:29 am »
I like this a lot, the only thing that seems to be bothering me is the Grey's used for the body, they seem to be more of shades you would use on stone, he looks solid as if a statue to me, posibly try experimenting with more blue/green/orange hues to add more color :) could just be me though.

Now when you say it.. it should definately use some more color. cheers for the crit.

Looks cool, but doesn't match the style of anything else you've done. Do you have a reference?

Thanks, but what are you refering to, what other work have I done? :p
And no.. I didnt use a reference for this, I drew it from scratch from an idea I had in my head.

I agree with progFX that more color would help a lot, you could kick the highlights up a notch and increase the contrast a bit everywhere. At the moment, the three darkest shades are awfully close together. I also think you might've concentrated a bit too hard on the texture and not enough on the overall form, the face is a good example of that. The arms stand out a bit to me as well, they seem to be lit from the side, rather than the top, like everything else.

I definately agree about the arms.. there was something bothering me about them and now when you say it, altering the lightning should do the trick..
"too hard on the texture and not enough on the over form", hmmm.. Im not really sure what you mean by this.. but I guess its just me.. english isnt my native language and its 2:59 am in the morning so I might be able to understand you in the morning :P

The claws are all funky, the shading should be so scattered, with that much contrast, atleast.
And the tail should be more curved, looks wierd as it is.

Besides that, nice.
What claws do you mean, the ones on the arms, wings or the feet?
And about the tail, its being fixed as Im writing this ;)

cheers for the crits everyone. keep em comming!


- EDIT -

Updated:


Im playing around with the colors , added some more detail and I fixed some of the highlights on the arms.

- EDIT2 -

Another update:


Im still playing around with the colors.. tell me what you guys think.

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Pixel Art / RPG monster - Need crits
« on: October 14, 2006, 09:20:30 pm »
I haven't posted anything here since this February, so its about time I post something.
Anyway, heres a dragon thingy I've been working on for a RPG game;



As you can see its quite W.I.Pish at the moment, yet I could use some crits to make it look better and
I can really use some tips on how to shade those wings of his :P
The style im going for is the monster style from Final Fantasy 6 and Bahamut Lagoon for the SNES.

Im aware of some palette issues on this piece.. especially the darker shades which are way dark.
Anyway, crit this piece for me so I can finish it.. Ive been working on it way too long now. :/

- Current Version -


6
Pixel Art / Re: Anatomy issue, could use some crits.
« on: February 23, 2006, 05:00:15 pm »
Cheers for all the comments and crits everyone.
But unfortunately im redoing this piece from scratch
because of its size. It's supposed to be for a rpg game but its too big. Anyway im giving him some more dragon and less humanoid features.
I'm working on it as im posting this, so expect some major updates soon.

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Pixel Art / Re: Anatomy issue, could use some crits.
« on: February 17, 2006, 12:28:17 pm »
Cheers Pawige. I looked up some dinosaur anatomy and tried to redo the legs:



I also gave him an light source as you may see.. [Still WIP]
One more thing Pawige. Im a bit unsure on what you mean about the arms, could you be more exact? :P

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Pixel Art / Re: Anatomy issue, could use some crits.
« on: February 15, 2006, 07:34:04 pm »
I might consider an extra color tone. But im unsure if it fits the style of the sprite.. :-\

-Another Update -



I started drawing the legs (which im awfully bad at :( ) and gave him an extra blue shading.


- Last Update before the Tail and its Wings are done. -

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Pixel Art / Re: Anatomy issue, could use some crits.
« on: February 15, 2006, 04:05:32 pm »
Wow, thats probably the best critique I have ever gotten on any of my works :P Anyway about the colors, yeah, I agree they are a bit dark.. I'll probably brighten the colors slightly when Im done though.

Update:


Turning out pretty good I'd say :)

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Pixel Art / Anatomy issue, could use some crits.
« on: February 14, 2006, 06:57:31 pm »
Greetings, im new to these boards.

I registred here to get some critique on my pixel works and stuff like that :P
Anyway, im having some problems on making this lil' dragon creature look right..
as you may see:


I could use some crits from you pro's out there so I can finish this piece.
Oh, and sorry about the dull dark blue bakground.
I didnt feel it was necessary on giving it transparacy yet.

- Update -


Fixed some touch-ups and removed the sword for now. :)

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