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Pixel Art / Re: Punching animation
« on: February 09, 2016, 06:05:53 am »
nice! the waves do help but now and we can see that the headbutt does look like it'd do more damage
I'd say it's OK now, it works.
If you want to take it to the next level I'd suggest looking into animation timing and motion blur because right now the headbutt doesn't have a lot of weight to it.
From what I see it's simply frame back, middle and forward. Think about putting more time into his tilt backwards and a fast motion(motion blur) when he moves forward.
Also, it feels that you're being limited by the image size, if the project enables a bigger room for movements on atlas I'd suggest exploring this a bit more.
I'd say it's OK now, it works.
If you want to take it to the next level I'd suggest looking into animation timing and motion blur because right now the headbutt doesn't have a lot of weight to it.
From what I see it's simply frame back, middle and forward. Think about putting more time into his tilt backwards and a fast motion(motion blur) when he moves forward.
Also, it feels that you're being limited by the image size, if the project enables a bigger room for movements on atlas I'd suggest exploring this a bit more.