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Messages - MAVW
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41
Pixel Art / Re: Punching animation
« on: February 09, 2016, 06:05:53 am »
nice! the waves do help but now and we can see that the headbutt does look like it'd do more damage  :P
I'd say it's OK now, it works.

If you want to take it to the next level I'd suggest looking into animation timing and motion blur because right now the headbutt doesn't have a lot of weight to it.
From what I see it's simply frame back, middle and forward. Think about putting more time into his tilt backwards and a fast motion(motion blur) when he moves forward.

Also, it feels that you're being limited by the image size, if the project enables a bigger room for movements on atlas I'd suggest exploring this a bit more.

42
General Discussion / Re: The History of Pixel Art
« on: February 06, 2016, 11:13:14 pm »
I think we should keep Eboy, as Gil said, even if they did more harm than good to the community it doesn't disqualify them as historically relevant pixel artists.

They may have a very limited technique to their work but it's undeniable that they pushed pixel art to a more mainstream view beyond the "videogamy art style" view pixel art has.

43
Pixel Art / Re: Punching animation
« on: February 05, 2016, 09:13:33 pm »
yeah, a headbutt might look better with this kind of char anatomy.
the animation is...ok, the main problem here is the lack of body movement. When you punch, you turn your torso sideways and then project your body forward with the arm, that's where the punch strength comes from.
But of course, it'll be difficult to make it visible with this chibi style, I'd suggest you to consider the headbutt, it'll look a lot more interesting.

44
Pixel Art / Re: rpg portrait faces
« on: February 03, 2016, 03:34:00 am »
Is it me or I find there some Final Fantasy Tactics (which I love !) style ? I really like it, I can't tell what is wrong with it (if anything is). For me those look really good !

I think it's because of the bege/pastel colors that some of them have.
I don't see what's wrong with them, they seem pretty consistent in shape, good colors good shading... Maybe they don't match what the original reference?

45
Pixel Art / Re: Animated soldier
« on: February 01, 2016, 06:02:38 pm »
Maybe you could use some frames from ErekT's edit, that way it keeps the sense of emergency from the original but without the snappy movement.
I believe that a frame for the mid 'changing leg' movement might do the trick.

46
Pixel Art / Re: Working on a Font (with Pixelation)
« on: January 30, 2016, 06:53:23 pm »
It's a nice, fun and dense font  :) I like how you 'polished' the edges a bit, it's a nice touch.

What I can spot form this image:
-Some letters like 'P' and 'K' don't have round edges like the other ones. It's plausible that some places might not need but this doesn't look like the case.
-The 'h' height is a bit too high (or the 't' is a bit low)
-your kerning seems to be on point (apart from the 'F.A.Q.:') but it's always good to check  :P
-maybe work a little more on your 'x'?

you can look for 'typeface anatomy' like this one it might help you polishing those details.

overall is already good, the width is pretty consistent too and I don't believe you'll have problems with letters combinations such as 'ft' 'ff' etc etc..

hope this helps :y:

47
You really nailed those happy little colors.
I like that it feels like you used a brush to paint those pixels, they're more shape oriented rather than 'specifically placed'.

48
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 22, 2014, 03:38:29 am »
Hello, I'm MAVW (the internet version of my real name, Matheus)
I am a Game Designer and I've been making pixel art for some time here & there. Now I'm more into improving my sweet skills in the art of the pixel and looking forward to meet new awesome pixel artists here o/

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