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Topics - oxysoft
Pages: [1] 2

1
Pixel Art / 3/4 perspective house wip (city/town tileset)
« on: December 18, 2015, 02:55:21 am »
Before I start, this is what I have




and this is the reference I picked, which I follow loosely, but close enough that the final shape of the house will be the same



I'm trying to have a style similar to Mother 3. (simplified textures and details) I placed the main character in front of the house to better demonstrate the scale. I'm struggling with the perspective a bit right now though, especially that triangle structure  above the 2 pillars.

Any tips to better understand this perspective and make it work or does it all come with practice, experience, and tweaking? Also, the door should be pushed back further in like in my reference but I don't understand how I'm supposed to make it look that way with this view.


Edit:



I adjusted the perspective. Is it better or?

2
Pixel Art / Player hud for space-ish game
« on: November 17, 2015, 10:09:51 pm »
I started with this small hud and I think it came out pretty good, but I came to realize that it needs to be be bigger for the game I'm making (hp needs to be quite visible and attract the eye because death is permanent in this game)



so I made it bigger but the hp bar I had just didn't cut it anymore so I started trying a bunch of different patterns but none of them looked too nice



Any suggestions? c+c on the rest of the hud as a whole is appreciated as well. The orange bar is weapon cooldown and green is exp, and the square window on the left will contain a view of the player.

3
Pixel Art / Need help with low resolution fast walk animation
« on: October 25, 2015, 07:54:31 pm »
I am trying to translate this animation



to a side view, and this is what I have so far



After like 4 hours of fiddling with this, it finally looks like these legs are trying to get somewhere BUT

After comparing the two, it looks to be more like a jogging animation than a fast walk as in the first one but I have had a lot of difficulty making it readable when the motion was slower. I didn't even intend to turn it into a jogging animation, it just kind of turned out this way naturally as I was trying to make it more readable.

Don't mind the odd colors, only focus on the animation please

Thanks

4
Pixel Art / yoshi island style forest
« on: August 10, 2015, 01:58:16 am »
I decided to do some daily pixel art for the next 2 weeks to hone my skills before Ludum Dare and I would like feedbacks on this piece I worked on today



After playing around for a bit, I found a style that is manageable for me and fast to produce assets with, which is very essential in a 48 hours game jam like Ludum Dare.

The rocks are what gave me the most trouble. One of the two variants doesn't look too bad I think but the other isn't very polished and should be reworked. I might as well drop it tho since it's so similar in shape to the better one

The path is the newest addition and is where I am stuck currently. I just have no clue how to texture it and make it look like a muddy/earthy passage in a forest  :-\

To be honest, it kind of feels like the whole thing is lifeless? Not sure if that's the right word to describe it but it's like something is missing ...

5
Pixel Art / Managing noise in small soldier sprites
« on: April 19, 2015, 06:19:04 pm »
I made these two soldiers consisting of two stances.



They don't look too bad I think but I can't help but feel like the sprites are too noisy.
How to do you represent these small details at such a small scale without creating unnecessary noise?

6
Pixel Art / Obese guy top-down sprite, trouble with shirt shading
« on: April 03, 2015, 08:27:22 pm »


I draw inspiration from the sprite of an artist I worked with for a game jam. This is the study subject



However, I'm having trouble shading the shirt, help would be appreciated

7
Pixel Art / Need help texturing sand (low res graphics)
« on: March 01, 2015, 06:51:32 am »
(image to be seen at 400%)



So this is a segment of the bottom of the sea in my game (water invisible in screenshot obviously) and I've got this kind of cartoony style I'm going for which I think doesn't look too bad, some harmony here and there, but everything kind of falls apart when we start looking at the sand.

I've tried a more solid color but it looks really out of place with the more detailed objects laying on it or the scarce pebbles in it. In fact, everything I've tried with the sand looks kind of out of place. I'm absolutely clueless on how to texture it and some tips or help would be really appreciated!

Note: I'm using the DB32 palette

Thanks

8
Pixel Art / Flying carrier pigeon sprite from the back
« on: January 04, 2015, 08:56:54 pm »
This is a flying gray carrier pigeon for a low-res 3D game



intended size to be viewed at: 300% or 400%

Notes:
1. The sprite seems to have became more cluttered than I had initially imagined it. I think this is something that could be fixed with more efficient clusters? Maybe?
2. The red tail has been giving me a lot of trouble
3. Those are its feets sticking out at the bottom. I realize that birds don't fly with their feets like this but I think it gives it a bit of a style/personality.
3. I wanted it to have goggles, but I'm unsure how to represent them well at this small resolution. For now, I made its eye stick out on the left.

edit:



looking better already I think

9
Right now I have these guys



I don't think they are so bad but my initial goal was to have them in a more angled top down view and I'm having a bit of trouble with applying perspective when it comes to pixel art. I'm not very good at drawing either but at least I can somewhat visualize the perspective in my mind.

A starting point would be greatly appreciated! thanks

edit:

I had a shot at it



The shape seems to be there but something feels off with it. I had to add some new colors for the weapon and a highlight for the character

10
Pixel Art / "Cartoony" stylised game tree
« on: August 21, 2014, 10:41:24 pm »
Practising a bit before ludum dare begins tomorrow



I'd like to keep the strong contrasts but I find it's kind of hard to organize the colors in the foliage without losing readingness, especially the top portion of the tree. Also need help with the trunk I think

edit:



I think the shape is a little bit better now, though I'm still completely clueless on how to do the middle/top part of the tree.

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