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Messages - Rosier
Pages: 1 2 3 [4] 5 6 ... 48

31
Pixel Art / Re: Flourish Animation
« on: April 08, 2018, 07:16:27 pm »


I also decided to swap the throw arm, as it occurred to me that she might as well use the momentum of the swing.  It involved removing a frame of lead up, as well.

32
Pixel Art / Re: Flourish Animation
« on: April 06, 2018, 10:56:11 pm »


I'm pretty proud of this one.  It's pretty messy, but that's mostly intentional; the only thing that I really want to improve is the spin at the top.  I feel that I should have the legs visible, but I can't picture how it would look. 

33
Pixel Art / Re: Flourish Animation
« on: March 28, 2018, 09:09:55 pm »


Romantic rock fists.

34
Pixel Art / Re: Flourish Animation
« on: March 10, 2018, 08:31:33 am »


Had the image of roundhousing a sword for a while and decided to make it a reality.  I feel like I'm either missing or have one too many frames, but I can't figure out which or which frame.  I'm also not 100% on the effect of the sword, but I couldn't think of a better sliding sort of look.

35
Pixel Art / Re: Flourish Animation
« on: February 06, 2018, 04:30:00 am »


A mix of Cloud's Down Smash (Oddly enough) and Jin Saotome's Blodia Punch from MVC.

Effect I'm not super pleased with.  I feel like the punch lacks the force I want; it's supposed to be, "This is going to kill you," as opposed to a hard hit. 

36
Pixel Art / Re: Flourish Animation
« on: January 27, 2018, 05:40:01 am »
It's a good start but you should study some actual boxers for this! (or, alternatively, punch out!)

Of note is how her feet stay perhaps too static during the crouch, a lot of the power in a good punch comes more from the legs and hips and without proper movement there it's making her final windup smack feel a bit... piffy.



She's not an actual boxer; the idea is that she's creating boxing gloves for extra damage/protection.  Still, yeah, legs weren't were they should have been.  The original concept was also more of a burst rather than just another punch, and then an elbow, but neither worked, so I just changed it altogether.

https://struz.github.io/smash-move-viewer/#/v1/szerosuit/AttackHi4/1?showAllMoves=true
I based it on Zero Suit Samus' Up Smash.

37
Pixel Art / Re: Flourish Animation
« on: January 26, 2018, 01:52:14 am »


Been a while since I made anything I really wanted critique on... 

Basically, think magic boxing gloves.

38
Pixel Art / Re: Flourish Animation
« on: November 24, 2017, 01:27:56 am »


Realized that he attacks with the wrong arm, so I fixed that, plus actually went ahead and made the three hit combo.

39
Pixel Art / Re: Flourish Animation
« on: November 19, 2017, 02:07:54 am »


Somehow this started as a three hit combo, but we ended up with magic circles. 

40
Pixel Art / Re: Shading Direction
« on: October 31, 2017, 06:46:44 am »
Heyyo- Nice edits so far.

I feel the arms themselves feel alright, however the hands are way too small to convey the perspective you're trying to illustrate.
(Minor thing i noticed about the arm on the left, it looks a tiny bit thinner than her other arm)

Side note: Not a necessary change but a suggestion nonetheless; In the GIF you're referencing, the girl has her arms touching her sides, whereas here its got a spacing. The arms here still look good and natural, but that was just something to point out :p



I tried making the hands a bit bigger, and the arm was because I tried making the shading on the our-left side brighter.  I've toned that down.


It's a bit different, as I never planned on a sustained flame.  Graphics Gale messed up the whites in her eyes, but this is how the animation looks so far.  I plan on improving the fire effect, but it might need some more secondary motion in the hair and clothes.

(And yes, her eyes are red.  They do that.  I originally intended for a blink transition from lilac to red, but this is how it ended up.) 

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