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Messages - lachrymose
Pages: 1 ... 30 31 [32] 33 34

311
Pixel Art / Re: [WIP]Knight
« on: August 10, 2014, 05:01:16 pm »
I see what you mean, thanks. Extra eyes are awesome.

I reduced the size of the chest and also moved it back by a pixel, I also moved in his right arm in a bit closer to tighten thing up.



I hate to ask but any suggestions on the colors for the smaller palette?
I hate to use my mild colorblindness as an excuse because it doesn't effect my day to day life. But it seems that with pixel art I am at a distinct disadvantage. 

312
Pixel Art / Re: [WIP] Help With Character Design
« on: August 10, 2014, 03:24:32 am »
Any tips would be awesome, i'm currently studying games design at Uni so looking to finish learning Unity and hopefully have something that resembles a game by the end of it.

I'm almost exactly in the same boat. Though, I'm working towards a Computer Science degree. I consider myself more of a programmer than a pixel artist. I came here to seek advice and to learn. It's been a great experience so far, so good luck with your game/sprites!

My take on your fat monster sprite:


Not sure what style you are going for, or if you blew up your sprites, but you can add a lot more detail into sprites that size. Mine is actually smaller.



If you did blow up your sprites than there is no need to with this site, simply clicking an image enlarges it.

313
Pixel Art / Re: [WIP]Knight
« on: August 09, 2014, 06:45:04 pm »
Thanks, I altered the palette using Cyan's, and turned the chest a bit more.


314
Pixel Art / Re: [WIP]Knight
« on: August 09, 2014, 03:16:15 pm »
Taking some ques from Cyangmou and using this referance for the pose I redid the character, and made it a whole lot smaller.


315
Pixel Art / Re: [WIP]Knight
« on: July 25, 2014, 07:54:18 pm »
3 hours! It took me like a week just to get what I got, and their is no comparison! haha.

Thanks you for your time and your detailed analysis, i'll take it to heart and scale things back a bit.

I'm thinking i'll just find a Templar knight reference and use that. I'd only have to worry about a metal helmet in that instance, and just use chain mail/cloth for everything else.
I'm done trying to use this for a game, just going to keep at it for fun, and for the learning experience.

anyway, back to the drawing board.

316
Pixel Art / Re: [WIP]Knight
« on: July 25, 2014, 02:13:24 pm »
I tried to reduce the colors, by two or three.
I know I need to work on my color sense.
                                [EDIT] An improvement?
   

317
Pixel Art / Re: [WIP]Knight
« on: July 24, 2014, 02:46:25 pm »
The knight started out as a project, I intended him to be far smaller and more cartoony. Things evolved a bit though, so now i'm just doing it for fun.

Just ignore the boar. I forgot to hide that layer when I exported the picture. It's just a doodle I did while I was musing over the knight.


318
Pixel Art / Re: [WIP]Knight
« on: July 23, 2014, 09:40:00 pm »
An update.


319
Pixel Art / Re: [WIP]Knight
« on: July 22, 2014, 01:46:09 pm »
Yeah I knew my shading was way off on the metal. Thanks for the tutorials, those will help a lot.
Looks like I should add a few more colors to my metal as well.

I think i'm on the right track now. Thanks a lot!
Also a boar.


320
Pixel Art / [WIP]Knight
« on: July 22, 2014, 12:21:19 am »
Working on a knight character, that I would like to hopefully animate.
It has some obvious problems, and not so obvious problems.
But I'm at a point now where a second or multiple pairs of eyes would be beneficial.
So please tell me what you think!


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